Posts in Linked

AppStories, Episode 261 – Shortcuts Code Injection and 10 Innovations Apple Should Adopt from Third-Party Apps

This week on AppStories, Federico explains his experiments with injecting code into shortcuts before he and John cover ten innovations from third-party apps that they would like to see Apple adopt in its system apps and OSes.


On AppStories+, John updates Federico on his latest HomeKit experiments and Federico gives John automation homework.

Permalink

Steve Troughton-Smith on Mac Catalyst’s Shortcomings

Steve Troughton-Smith has spent a lot of time with Mac Catalyst, developing Mac versions of Broadcasts and Pastel, as well as an extensive library of sample code for other developers. As Troughton-Smith explains in a post on his website, Mac Catalyst has come a long way since it first appeared as part of macOS Mojave. However, there remains plenty of room for improvement to allow a wider range of apps to feel at home on the Mac.

Troughton-Smith’s detailed list of problem areas include:

  • Extensive problems with the document-based apps are supported
  • Limitations in the way Preference windows are supported
  • The lack of support for menu bar extras and apps
  • The difficulty of working with Mac-style Table and Collection Views
  • Issues with the extent and way toolbars, window controls, inspector panels, window dragging, scaling primitives, upgrade cycles, and backward compatibility are handled

As I read through Troughton-Smith’s detailed explanation of the issues, I immediately thought of many of the Mac apps I’ve tried in the past couple of years that would benefit if Apple implemented his suggestions.

Based on Troughton-Smith’s extensive list, you might expect that he’s pessimistic about Mac Catalyst’s future, which isn’t the case:

Mac Catalyst is in a great place; it has improved substantially every year since its introduction, and for most developers it is by far the best way to build great Mac-like Universal apps that run across iPhone, iPad and Mac. Its hybrid nature allows a developer to pick and choose which elements of UIKit, SwiftUI, and AppKit they need to achieve the experience they’re looking for, or combine them all for the best of both worlds. It clearly has a lot of traction inside Apple’s product teams, as it’s become the enabling technology for Messages, Maps, Podcasts, Find My, Playgrounds, Books, Voice Memos, Stocks, Home, and News. Paired with SwiftUI, it’s rapidly becoming the defacto standard for new Mac apps on the App Store, for better or for worse — all the more reason that the remaining rough edges be given priority.

I wholeheartedly agree with this assessment. Mac Catalyst has come a long way in a short time and has already become the default starting point for many developers, judging from the large number of Mac Catalyst apps developers have shared with me in the last year or so. However, as Troughton-Smith makes clear, there are still trouble spots that are preventing or slowing down Mac Catalyst’s adoption in important app categories, which is why a focus on Mac Catalyst is on my macOS wish list for WWDC again this year.

Permalink

AppStories, Episode 260 – Shortcuts Wish List, 2022 Edition

This week on AppStories, Federico and John revisit their 2021 Shortcuts wishes to see what came true and share a long list of additional ways they’d like to see the app evolve in 2022.


On AppStories+, John makes the case for a shelf for Universal Control and Federico explains how to update the firmware of an Xbox controller to take advantage of the latest macOS controller features.

Permalink

AppStories, Episode 259 – New Apps We Are Trying or Revisiting (Part 2)

This week on AppStories, we conclude our tour of new apps we are trying for the first time or revisiting.


On AppStories+, we highlight our favorite changes coming to iOS and iPadOS 15.4 and macOS 12.3, including Face ID With a Mask, Universal Control, and Shortcuts refinements.

We deliver AppStories+ to subscribers with bonus content, ad-free, and at a high bitrate early every week.

To learn more about the benefits included with an AppStories+ subscription, visit our Plans page, or read the AppStories+ FAQ.

Permalink

AppStories, Episode 258 – Starting the New Year with New Shortcuts, Workflows, Apps, and More

This week on AppStories, we look back at the MacStories Starter Pack coverage last week, digging into the themes and details of each of the stories we wrote and the ways you can incorporate everything into your own workflows.


On AppStories+, a little behind the scenes of the MacStories Starter Pack, along with a detailed discussion of the bug fixes and other changes to Shortcuts in iOS and iPadOS 15.3 and our wishes for the app’s future.

Permalink

AppStories, Episode 257 – New Apps We Are Trying or Revisiting

This week on AppStories, Federico and John share a collection of apps they are trying for the first time or revisiting, including email apps, a new Mac launcher, an Apple Music utility, a podcast player, and a read-it-later app.


On AppStories+, Apple surprises us with the publication of its interview with Federico about Shortcuts for Mac, plus a conversation about the difficulty of letting go of a project when you get stuck.

Permalink

Apple Publishes AirTag Additions to Its Personal Safety Guide

First spotted by 9to5Mac, Apple has expanded its Personal Safety Guide that serves as a hub for information about device and data access when your safety is at risk. New details in the guide cover AirTags, which have received a lot of attention as stories have surfaced of their use to stalk people, but the guide is broader than that, covering a wide range of topics. As Apple explains at the beginning of the guide:

This user guide is a personal safety resource for anyone who is concerned about or experiencing technology-enabled abuse, stalking, or harassment. It can help you sever digital ties with those you no longer want to be connected to and outlines the personal safety features that are built into Apple devices.

In addition to accessing the Personal Safety Guide on Apple’s website, it’s available as a downloadable PDF.

Regarding AirTags and other Find My accessories, Apple’s guide explains what the device’s alerts mean, providing users with the context necessary to know how to respond. The guide also offers suggestions of what to do if an unknown device is following them.

It’s good to see Apple’s Personal Safety Guide actively maintained. Apple has built-in safety measures for devices like AirTags, but it’s equally important that users know how to take advantage of those safety features, which the Personal Safety Guide should help with.

Permalink

Mac Widgets Need a Dashboard

On 512 Pixels, Stephen Hackett argues that Apple should bring back Dashboard, a macOS feature that disappeared with Catalina. Dashboard gave users access to Apple and third-party widgets: single-purpose utilities that were a lot like the widgets on the iPhone, iPad, and Mac today, except they were better because they were also interactive.

Widgets’ lack of interactivity on the Mac is compounded by the fact that they share a panel with notifications and are hidden behind a click on the menu bar’s clock. I couldn’t agree more with Stephen’s conclusion:

Apple needs to rethink this and let this new class of widgets breathe, being able to use the entire screen like the widgets of yore could. Bringing back Dashboard is an obvious solution here, and I’d love to see it make a return.

The Dashboard metaphor worked for widgets before and it could work again, but I’d love to see Apple make the desktop the Dashboard, letting users mix files, folders, and widgets the same way I can mix apps and widgets on my iPhone or iPad.

Permalink

Wordle! Developer to Donate Game Proceeds to Charity

Wordle is the web-only daily word game that has taken the Internet by storm. The simple, free game by Josh Wardle struck a nerve, quickly spreading thanks to its social-media-friendly score sharing and a New York Times profile of the game’s backstory.

The game also spawned a legion of rip-off versions that appeared on the App Store and were ultimately taken down by Apple. However, one of the App Store apps that saw a spike in downloads last week wasn’t a Wordle clone. It was an entirely different game called Wordle! that was first published five years ago by Steven Cravotta.

Emma Roth, writing for The Verge reports that Cravotta has decided to donate the proceeds of Wordle! to charity at the end of January. According to Roth:

Cravotta says that downloads for Wordle! slowed to around one to two per day, but when the browser-based Wordle started taking off, so did his app. The app racked up 200,000 downloads in a single week, albeit from confused users who mistook it for the browser-based Wordle. Cravotta reached out to Wordle app developer, Josh Wardle, and let him know about his plans to donate the proceeds from his app to charity — Wardle sent out a tweet of his own to acknowledge the gesture.

Cravotta told The Verge that the earnings from Wordle!, which stand at just over $2,000 so far, will be donated to BoostOakland, a charity that supports tutoring and mentoring young people in Oakland, California. After the gleeful tweets by one Wordle clone developer, it’s refreshing to read about Cravotta’s plans for the windfall he received from the similarity between his game and Wardle’s.

If you’re a Wordle fan, be sure to check out WordleBot, Federico’s shortcut inspired by Wordle’s score sharing feature. The shortcut preserves the game’s iconic score-sharing graphic but adds text labels to each row to improve the accessibility of scores on services like Twitter and provide additional context to the results.

Permalink