Expectations for Apple’s March 27th Event
Behind the Magic of Apple’s HomePod Ad, ‘Welcome Home’→
Today Adweek shared a mini-documentary that offers a behind the scenes look into Apple’s biggest marketing success of 2018 so far: the Spike Jonze-directed HomePod video, ‘Welcome Home.’ The nearly seven-minute video can be viewed here.
Adweek creative editor Tim Nudd shares an overview of what the making-of video documents:
In particular, we get immersed in the choreography (Jonze, choreographer Ryan Heffington and movement coach Theo Lowe all work with FKA twigs on her irresistible interplay with the apartment, and herself) and the production design (the set expanded on hydraulics to allow Jonze to shoot practically). But we also see how other elements came together, like the lighting, music and VFX (it turns out there was very little CGI).
There are other little gems in here, too, like FKA twigs auditioning for Jonze via FaceTime, and Jonze himself dancing with an office chair. (He never stops moving throughout, and you get a real sense for how physically plugged in he is to the ideas here.) We also catch a glimpse of Dunkirk cinematographer Hoyte van Hoytema working with Jonze on the film—he also shot the “It’s a Tide Ad” spots for the Super Bowl (working with directors Traktor).
If you enjoyed ‘Welcome Home,’ the documentary is well worth checking out. Besides being fascinated to see how much work went into the four-minute ad, I especially enjoyed getting an inside look into the creation of the video’s expanding apartment, which, amazingly, was done with practical effects.
Small Companies Can’t Play by Apple’s Rules→
Haje Jan Kamps, writing for TechCrunch:
Walking into my first ever meeting with a structural packaging designer, I started rooting around in my bag before exclaiming, “This is the sort of thing I want!” She leaned forward in her chair, delighted to have a customer with a strong guide, then groaned audibly when she saw what I had placed on the table: the packaging from my new iPhone.
“You can have anything you want,” she countered, “but if you want your packaging to look and feel like Apple’s, you’ll have to increase the unit cost for your packaging by 10x.”
Packaging is just one example — there are dozens — of why Apple is a rank outlier in almost every way. Or, put differently: Using the Cupertino-based company as your template for how to build a startup is not a great idea.
Kamps’ piece is a fascinating exploration into why it’s not so easy to follow Apple’s lead – and why, in many cases, a company shouldn’t even try. Some of the benefits that come with having a quarter-trillion dollars in the bank, and manufacturing products at massive scale, are completely unattainable for nearly every other company in the world.
iPads Around the World
What HomePod Should Become: A Hub for All Apple-Centric Needs
Today the HomePod is all about music, but it could be so much more.
From its debut last June at WWDC to launch day this February, HomePod’s primary purpose has been clear: it’s an Apple Music accessory. Music has been the sole focus of Apple’s marketing, including the recent Spike Jonze short film – yet it’s an angle many have trouble accepting.
In a pre-Amazon Echo world, HomePod being a great Apple Music speaker would have been enough. But in 2018 we expect more from smart speakers, and we expect more from Apple.
HomePod succeeds as a music speaker, but it’s not the device we expected – at least not yet. Due to its arrival date more than three years after the birth of Alexa, we expected a smarter, more capable product. We expected the kind of product the HomePod should be: a smart speaker that’s heavy on the smarts. Apple nailed certain aspects with its 1.0: the design, sound quality, and setup are all excellent. But that’s not enough.
HomePod isn’t a bad product today, but it could become a great one.
How?
By becoming a true hub for all our Apple-centric needs.
New Google Maps APIs Empowering Game Developers to Create Premium AR Experiences→
Andrew Webster, writing for The Verge:
There’s been a wave of location-based mobile games announced recently, based on everything from The Walking Dead to Jurassic World. It turns out these games have more in common than just timing: they’re all powered by Google Maps. Today Google is announcing that it’s opening up its ubiquitous mapping platform to allow game developers to more easily create real-world games. The next Pokémon Go might finally be on the way.
Gaining access to a real-time mapping source like Google Maps is huge for developers, but the additional tools that go along with Google’s newly announced game platform take that a step further. Google is also launching a Unity SDK to tie into its mapping data, and enabling gameplay experiences to be built around specific locations or location types.
Developers can do things like choose particular kinds of buildings or locations — say, all stores or restaurants — and transform each one. A fantasy realm could turn all hotels into restorative inns, for instance, or anything else.
This sounds like it could be a huge boon to the mobile game market, particularly when combined with tools like Apple’s ARKit. Yes, it means we’ll probably get tired of all the games trying to replicate Pokémon GO’s success, but these new developer tools will also likely enable some truly immersive, exciting gaming experiences.
Google created a video that shows off just a glimpse of what’s possible with its new Maps APIs.
Philips Hue Outdoor Lights Arrive This Summer
Philips has announced the launch of a major expansion in Hue lighting products into the great outdoors. Just in time for the season of neighborhood BBQs, the assortment of outdoor Hue products includes standard lighting units for mounting on your home’s exterior, along with a couple products uniquely suited for occupying the grounds surrounding your house.
The new Lily product is a spotlight for highlighting different areas of your landscaping; it will be available in a 3-pack for $279. The Calla bollard is ideal for placement along a pathway, or at central gathering places in your yard; it will retail for $129. Both of these products feature the full range of color options available with many other Hue lights, while the wall-mounted lights will be limited to a white range and start at $49.
Hue’s outdoor products will work similarly to its existing lineup of indoor lights, with the Hue bridge acting as a hub for them all, and full HomeKit support. They are scheduled to release in the U.S. and Europe in July.
Philips has established a strong reputation for its Hue products as the go-to smart lighting option, and for those invested in that ecosystem already, it’s great to see new and diverse products continue to be made available.
Textor: The iOS Equivalent of TextEdit, Integrated with Files
Over the weekend, developer Louis D’hauwe released a new plain text editor to the iOS App Store. Textor is about as simple an app as you could get: while it does offer support for modern iOS technologies, like Split View on iPad, and modern iOS screen dimensions, like the iPhone X and iPad Pro sizes, it doesn’t offer any kind of innovative features to pull you in. In fact, it doesn’t really contain much in the way of features at all.
D’hauwe created Textor as a result of exploring what new iOS tools he would need before making the iPad his primary computer. His recently launched terminal app, OpenTerm, birthed from the same roots.
Textor is unique in how utterly stripped down it is, and it’s that simplicity that makes it so appealing. Launch the app – which is free and open-source – and you’ll see iOS 11’s new Files document browser. This enables opening existing plain text files stored in any app that serves as an iOS file provider. You can open directly from iCloud Drive, Dropbox, Google Drive, Working Copy, and more. You can also create a new document in any of these places by hitting the + button in the top-right corner.
Outside of the Files document browser, the only interface is found in the editor itself: a plain canvas with a purple blinking cursor. It’s just you and the text.
Textor’s lack of noteworthy features makes it a fitting TextEdit-equivalent for iOS. It also makes it unlikely to be the best text editor for you, unless your needs are extremely minimal.
Despite its bare-bones nature, I was excited to hear about Textor’s launch because it happens to fit exactly the tiny niche I was looking for. My everyday writing is done in Ulysses, an app I absolutely love. But when it comes to editing other people’s work, Ulysses isn’t a great solution because its custom formatting engine doesn’t play nice with existing Markdown drafts.
Every week as part of preparing the latest Club MacStories newsletter, I edit about ten different Markdown files stored in a GitHub repo and accessed through Working Copy. I’ve tried several quality apps for this job, including iA Writer, 1Writer, and Textastic – all can open files directly from Working Copy, but a variety of issues big and small make none of them the ideal solution. Textor does exactly what I need: opens documents via Files, allows me to edit them free from cumbersome frills, then saves them in place when I’m done editing.
There are a couple changes that would make Textor a better tool for me: auto-saving drafts so I don’t have to hit the app’s ‘Done’ button to save changes, and support for Markdown styling so I get a preview of what my document will look like when published. Those features aren’t necessities though, and I don’t expect to see Textor add them. Everyone will have their own list of two or three features they’d like, but Textor doesn’t need to be feature-complete. The app exists to offer a no-nonsense writing experience with Files support, and it succeeds at exactly that.
Textor is available as a free download on the App Store.


