Graham Spencer

908 posts on MacStories since January 2011

Graham is a regular contributor to MacStories, a law and economics student at university, and a fan of great TV shows. With a particular passion for telling stories with the aid of data and visualizations, there is a high likelihood that he wrote a story if you see a graph on MacStories.

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Apple Q3 2016 Results: $42.4 Billion Revenue, 40 Million iPhones, 10 Million iPads Sold

Apple has just published their financial results for Q3 2016, which covered the three months from April to June 2015. The company posted revenue of $42.4 billion. The company sold 10 million iPads, 40 million iPhones, and 4 million Macs, earning a quarterly net profit of $7.8 billion.

“We are pleased to report third quarter results that reflect stronger customer demand and business performance than we anticipated at the start of the quarter,” said Tim Cook, Apple’s CEO. “We had a very successful launch of iPhone SE and we’re thrilled by customers’ and developers’ response to software and services we previewed at WWDC in June.”

“Our Services business grew 19 percent year-over-year and App Store revenue was the highest ever, as our installed base continued to grow and transacting customers hit an all-time record,” said Luca Maestri, Apple’s CFO. “We returned over $13 billion to investors through share repurchases and dividends, and we have now completed almost $177 billion of our $250 billion capital return program.”

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New Video Policies for iOS

Jer Noble on the WebKit blog:

Since before your sun burned hot in space and before your race was born, Safari on iOS has required a user gesture to play media in a <video> or <audio> element. When Safari first supported <video> in iPhoneOS 3, media data loaded only when the user interacted with the page. But with the goal of returning more control over media playback to web developers, we relaxed this restriction in iOS 8: Safari began honoring the preload="metadata" attribute, allowing <video> and <audio> elements to load enough media data to determine that media’s size, duration, and available tracks. For Safari in iOS 10, we are further relaxing this user gesture requirement for silent <video> elements.

There are a few new <video> policies in iOS 10, and the WebKit blog goes into great technical detail about what they all are. But for most users, there will be two main changes that you'll notice in iOS 10. The first is that iOS 10 will now support the ability to play videos automatically if they are silent. For example, some websites have a silent video background (e.g. The Life of Pi movie website), and others use it as an alternative to displaying GIFs. In iOS 10 these will be able to play automatically without a user interacting with it. It is important to note that this feature of automatic playback will only be triggered if a video has no audio tracks or is muted.

The second change is that on the iPhone, user-triggered video will not automatically enter full screen mode. Instead, videos will play inline, just as they do currently on the iPad and on Android. Full screen mode is still available, but a user will have to trigger that manually.

These may seem like small tweaks, but they are notable improvements to the video experience on Safari for iOS. The first brings the iPad and iPhone one step closer to the Mac/PC web experience, whilst the second is a recognition that iPhones have become large enough and powerful enough that it is entirely feasible that users may wish to view videos inline and continue browsing the webpage that has embedded the video.

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Exploring the App Store’s Top Grossing Chart

A word cloud of the names of the apps in the Top 200 Grossing charts

A word cloud of the names of the apps in the Top 200 Grossing charts

You have probably noticed that there are a lot of free apps, apps with In-App Purchases, and games in the Top Grossing charts. I did too, so today I decided to survey the US App Store's Top 200 Grossing iPhone apps and create some charts to visualize various data points and trends. Included in this article is an analysis which examines the upfront price, In-App Purchases, category, and other details of the apps in the Top 200 Grossing charts.

The rankings will change from day to day, and country by country, but I think the results in this article provide interesting observations from a general perspective, even if some of the exact details may differ depending on the day.

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Apple Pay Launches in France

Starting today, Apple Pay is now available in France for credit and debit cards issued by Banque Populaire, Ticket Restaurant, Carrefour Banque, and Caisse d'Epargne. Apple's website also notes that support will soon be added for cards issued by Boon and Orange.

Out of the 4 big banks in France, just BPCE is supported (Banque Populaire and Caisse d'Epargne merged to become BPCE in 2009). There is no word on when cards issued by the other three big banks (BNP Paribas, Crédit Agricole or Société Générale) will be supported by Apple Pay.

The international expansion of Apple Pay is slowly but surely gaining momentum, with France now the eighth country which has some level of Apple Pay support. Today's launch in France comes after Apple Pay launched in Switzerland earlier this month, and all 5 of Canada's big banks signed up for Apple Pay in early May. The other 5 countries with support for Apple Pay are the US, UK, Australia, China and Singapore.


Spotify Launches Two New Radio Shows

Rich McCormick at The Verge:

Swedish streaming service Spotify is launching two new radio shows today, both of which feature musicians talking about the kind of music that they like listening to while they're making their art. The first, AM/PM, will feature artists like electronic music pioneer Jean-Michel Jarre and Terry Hall of ska icons The Specials talking about the music they listen to in the mornings before work, and in the evenings after a day spent creating. The second, Secret Genius, speaks to the songwriters and producers behind major songs, and features the actually-pretty-well-known James Blake, among others.

Looks like Spotify's "In Residence" radio shows which launched last year were successful enough for Spotify to commission these two new shows. The comparison to the radio shows on Beats 1 is unavoidable, but it's a good move on Spotify's part. They may not be for everyone, but those Beats 1 shows are one of the best benefits of the launch of Apple Music. Spotify's radio shows aren't live like some of those on Beats 1 are, but I don't think that makes a great deal of difference to their appeal to listeners.

Speaking of live radio and Beats 1, I'd be very interested to find out how many people listen to Beats 1 live, compared to how many just listen to the recorded radio shows when it is most convenient for them.

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Open Casting Call Posted for Apple’s ‘Planet of the Apps’ Reality TV Show

Chance Miller at 9to5Mac:

Earlier this year it was announced that Apple was planning to launch its first original TV series about the “app economy.” Now, Apple has posted an open casting call for the unscripted reality series, which we now know is called Planet of the Apps.

The show is being co-produced with Propagate, a newly launched production company co-owned by Ben Silverman, best known for The Biggest Loser, and Howard T. Owens of MasterChef Junior fame. Will.i.am will also have a hand in producing Apple’s reality series.

The casting call is open to legal residents of the US, and it requires you to have a functioning app (for iOS, macOS, tvOS or watchOS) by October 21. The show will also incorporate elements of mentorship, marketing and promotion ("featured placement in the App Store at the end of the show"), and even funding from "top-tier VCs".

Executive producers will.i.am, Ben Silverman, and Howard Owens are teaming up for an unscripted series about the world of apps and the talented people that drive its innovation. They’re looking for developers with the vision to shape the future, solve real problems, and inspire change within our daily lives. “We can really tell their stories as we explore how apps are developed and created and incubated,” says Silverman.

If you're interested in potentially applying to be a part of Planet of the Apps, you can visit their website which contains more information on the requirements and application process.

Shooting takes place from "late 2016 to early 2017" with no official broadcast date just yet, though the website does note that the show will "reach millions of viewers around the world on Apple platforms". Also yet to be announced are the tech experts and mentors, and these will be announced in "the coming weeks".

I'm not sure why they're calling the series "Planet of the Apps", a name which appears to inexplicably riff on the "Planet of the Apes" science fiction franchise. I hope that by the time the series goes to air it has a different, better, name.

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Pokémon GO’s Spectacular Launch

Pokémon GO launched last week, and it has quickly captured the attention of millions who are now playing the augmented reality game created by Niantic in collaboration with The Pokémon Company (which is partially owned by Nintendo). After launching in Australia, New Zealand and the United States, the staggering popularity of the game appeared to catch Niantic off-guard, which had to make the decision to temporarily pause the international rollout. However, there are reports today that the game's European and Asian rollout will commence "within a few days".

Despite the limited geographical rollout thus far, Pokémon GO has been a huge early success in Australia, New Zealand and the United States. Across almost every publically accessible metric, across iOS and Android, the game has done incredibly well. Most notably, Pokémon GO has been the number 1 free app and number 1 top grossing app on the iOS App Store essentially since it launched.

It is early days, but given the quite spectacular launch that Pokémon GO has experienced, here's an infographic that attempts to capture its early success.


Apple, Client-Side Applications and Being “Good at Web Services”

Bryan Irace writes:

Apple now claims that being a services company is important to them. If they’re able to address the latency and reliability issues that their services have historically been plagued with, they may have succeeded at exactly what they set out to improve. But I still personally won’t consider them a good services company until they take tangible steps towards making their APIs far more open than they have been to date. These types of companies understand that they alone cannot build all of the interactions their users would find useful (nor would targeted, limited partnerships suffice). They earn the adoration of their developer community by empowering them to create the next big app or feature, standing on the shoulders of giants rather than sitting in their pocket.

I completely agree with Bryan. iOS devices have become more powerful and capable in recent years as Apple has opened up the platform with extension support, custom keyboards, widgets, new developer APIs and more. In that same way, Apple's services from Apple Music to Apple's Notes app, could be improved through new APIs that go beyond client-side features. Imagine being able to connect something like IFTTT to Notes.app and creating a recipe to automatically append any links you favorite in Pocket to a note in Notes.app.

I think it will happen, but it could be a long wait. We've seen through the introduction of various extension points in iOS that Apple is extremely cautious about relinquishing control. It just won't happen overnight, it'll be a gradual expansion in carefully considered and controlled stages. As Bryan points out, CloudKit web services (which can be openly communicated with over HTTP) may be an early reason for optimism.

Closed systems have enabled Apple (and members of their developer programs) to deliver many of the user experiences we know and love, but past performance does not equal future success. While embracing interoperability might require a philosophical shift away from what has worked to date, I worry that the alternative is Apple continuing to stretch themselves thinner and thinner as software continues to eat the world and hardware continues to become smaller, cheaper, and more ubiquitous.

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Homescreen.me: Upload and Share Your iPhone Home Screen


How different people arrange their iPhone Home screen is a natural curiosity for most of us with an interest in technology. We've featured Home screens in the vast majority of MacStories Weekly email newsletters, and it has easily been one of the most popular sections.

The iPhone has become an integral part of our lives, and seeing the apps that different people elevate to their Home screen provides insights into how they work and live their lives. But it also gives us the opportunity to discover new apps, find a new wallpaper, or re-think the layout and structure of how we organize the apps on our own Home screens.

If you find yourself curious about the iPhone Home screens of others, the relaunch of the Homescreen.me website might interest you. The basic pitch is that it allows anyone to upload and share their iPhone Home screen and Apple Watch watch face. The team behind Homescreen.me is also featuring the Home screens of different users, giving you the opportunity to get inspired and discover new apps.

A particularly nice touch with Homescreen.me is that in your profile settings you can choose which iPhone (model and color) and Watch (model) you own. This selection has an impact because the screenshots you upload will be superimposed onto the correct device. When you upload your screenshot you're also given the option to provide a description, and a wallpaper source.

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