Graham Spencer

997 posts on MacStories since January 2011

Former MacStories contributor.

Plex Cloud: Unlimited Media Storage in Amazon Drive

Plex yesterday announced a new Plex Cloud service:

Run your always-on Plex Media Server in the cloud without the need for an always-on PC or network-attached storage device (NAS). With Plex Cloud, you’ll be ready to go in 60 seconds or less, easily streaming and accessing your media remotely on all your Plex enabled devices. Too easy!

Plex Cloud is invite-only for now, and priority is being given to Plex Pass subscribers. The cost of Plex Cloud is $60/year in the US, and that gives you unlimited storage in Amazon Drive for your media. This is a great new initiative from Plex, and it seems like a fantastic deal – even if you just use it as a backup of your local copy of your media.

If you’re interested in learning more, the Plex Blog has even more details on Plex Cloud.

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System Haptics on the iPhone 7

Apple introduced the Taptic Engine with the iPhone 6s, where it replaced the old vibration motor and was also used to provide haptic feedback for when you activated 3D Touch. This year with the iPhone 7, Apple has improved the Taptic Engine and it plays a critical role in simulating the press of the Home button, which is no longer a physical button. But the Taptic Engine in the iPhone 7 goes even further with the introduction of System Haptics, where a number of UI elements in iOS will now also provide tactile haptic feedback when you activate them.

I have had my iPhone 7 for nearly a week now, and these new System Haptics have been a great delight to discover, and use. These System Haptics are mostly subtle and feel very natural, so you may not have even noticed them. Below I’ve compiled a list of all the places in iOS that I’ve noticed them appear.

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James Corden Stars in New Apple Music Ad

Airing for the first time last night during the 2016 Emmy Awards, Apple debuted a new extended 2 minute advert for Apple Music featuring James Corden.

The tongue-in-cheek advert sees a serious Corden attempt to pitch ideas for an Apple Music advert to Apple executives Jimmy Iovine, Bozoma Saint John, and Eddy Cue. Corden’s ideas range from the bizarre, with Corden impersonating famous musicians, to the melodramatic, swimming through 40 million Apples. The trio of Apple executives rebuff Corden’s extravagant ideas, simply pointing out that Apple Music is available offline, that there are over 40 million songs, and playlists are handpicked for users.

This is not Apple’s first collaboration with Corden. Earlier this year Apple bought the Carpool Karaoke scripted TV series which was based on the segment that began in the The Late Late Show with James Corden. Corden also appeared with Tim Cook in a Carpool Karaoke skit for the opening video of Apple’s September 6 keynote earlier this month.

YouTube via MacRumors




Club MacStories: Year One iBook

A year ago we launched Club MacStories, and since then we have published 60 newsletters across MacStories Weekly and the Monthly Log.

We realised a few weeks ago that as we’ve built up this archive of newsletters, there is a lot of content, and we wanted to create a distilled version of the archive. With that in mind, we have created this interactive iBook which contains a small selection of the best content we have published over the last 12 months in MacStories Weekly and the Monthly Log.

Our goal in this was to give new members a more easily digestible highlight of what they can expect over the coming weeks and months as they begin their membership. But equally it is for existing members who want to revisit some of the content we’ve published, or to catch up if they missed a few newsletters. So whether you’re a new member, or an existing member, we hope you enjoy reading this iBook.

We’re excited to begin the second year of Club MacStories, and we hope you are too.

Thank you for being a Club MacStories member.

– Federico, Graham, and John

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Apple News in iOS 10: Greatly Improved

Apple News: Greatly Improved

Apple News launched last year in iOS 9, and despite my early enthusiasm, I found the experience at launch to be deeply flawed and disappointing. However, in the past twelve months I have been pleasantly surprised by a number of improvements that Apple has made to News. These improvements go a long way in addressing nearly all of my major complaints about News from last year.

Shortly after completing my review last year, I stopped using News regularly – only checking in occasionally. But since installing the iOS 10 beta in late June I decided to give News another go, and this time, I’m finding it both enjoyable and useful.

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The Man Behind Mario Explains Nintendo’s New iPhone Game

Matt Peckham, writing for Time, spoke with Mario creator Shigeru Miyamoto shortly after today’s Apple keynote where it was announced that a new game, Super Mario Run, would be coming to the iPhone this December.

Time: When I asked [late Nintendo CEO Satoru] Iwata back in early 2015 about Nintendo’s smartphone plans, he said “that being ‘unique’ or ‘unprecedented’ was appreciated far more than being ‘better’ than the others.” How are you working to differentiate Super Mario Run from existing mobile runners?

Miyamoto: That’s true. So the basic premise this time was, we started by wanting to make a Mario game that you play one-handed. And if you think about Mario games up until now, generally Mario games are very simple and anyone can play them. But as you get deeper into the mechanics it gets more challenging. For some people, they have a hard time running, using the ‘B’ button to dash, or jumping while trying to run and dash at the same time. So the approach we took was, “How can we take that essence of the simplicity of Mario and bring it to mobile devices?” And that meant thinking about a game that would run automatically, on its own, but where there’s still the challenge of jumping and things like that, that are uniquely Mario.

We’ve also prepared the battle mode, as you saw, and this is really geared toward people who just have a few minutes to play. It’s a short mode you can play very quickly. And the other thing is we’re bringing in a number of elements that add skill and technique. As you get better at those skills and techniques, you’ll have a lot of motivation to compete for high scores and things like that.

Despite the fact that this was quite a brief interview (comprised of 5 questions), Miyamoto’s answers are quite detailed and provide some real insight into Nintendo’s thinking with this new Mario game. Super Mario Run has been designed to “take advantage of the uniqueness” of the iPhone and “perfect for that sort of simple interface and broader user base”. Nintendo is hoping that new people will discover the joy of Mario and seek out other Mario games that exist on Nintendo’s own hardware.

So of course as you’ve seen with Pokémon Go, we have millions of people who may never have played a Pokémon game, or maybe just knew the name Pokémon, who are now playing that game and learning the names of each individual Pokémon. And the result of that is that we’re also seeing sales of things like our original Pokémon Red and Blue games on the rise as a result of that. We think we’ll see a similar effect with Super Mario Run, and especially as we continue to develop Mario games for our own platforms that have more robust action and those sorts of elements, we think those will be appealing to the audience playing Super Mario Run on mobile devices.

If you’re interested, be sure to read Matt Peckham’s full interview with Miyamoto on Time.

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