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Loren Brichter’s Letterpress is my favorite iOS game. It’s no surprise that the game has been adopted so quickly and listed by Apple as a runner-up for Game of the Year on the “Best of App Store” list for 2012. Letterpress is fun, clever, and incredibly addictive. As I detailed in my original review (and as Loren himself explained in our interview), Letterpress has also a strong strategic component that, again unsurprisingly, has already been largely discussed.
Today’s Letterpress update brings a new feature that may appear as “minor” at first sight. While Letterpress got a quick “rematch” functionality in version 1.1, the 1.2 update released today brings “replay” — a way to literally replay a match word-by-word in an HTML5-powered webpage you can share with friends.
There are two aspects to consider about Replay. From a strategic standpoint, it can be useful to analyze an opponent’s previously shared links for possible patterns and/or past mistakes. But I also wanted to ask Brichter about the technological component of Replay; he told me that, with this technology in place, he could now consider other neat visualizations for Letterpress games: for instance, he mentioned charts for scores and word lengths as possible implementations of the Replay webpage, which simply requires server-side updates. Brichter is also thinking about documenting the data format to allow other developers to build analysis tools for Letterpress. It may be “just a game”, but Brichter has several ideas to turn Letterpress into more than just a Game Center-enabled game.
Letterpress 1.2 is available on the App Store. It also brings an updated dictionary and funny release notes.