Ryan Christoffel

984 posts on MacStories since November 2016

Ryan is an editor for MacStories and co-hosts the [Adapt](https://www.relay.fm/adapt) podcast on Relay FM. He most commonly works and plays on his iPad Pro and bears no regrets about moving on from the Mac. He and his wife live in New York City.

Apple’s Watch Face Problem

Jason Snell today published the article I’ve been itching to write, outlining the current mess that is Apple’s watch face ecosystem. The Apple Watch in so many ways is in its best position ever, which makes the lack of coherence in Apple’s watch face strategy particularly surprising.

As Apple continues to create new watch faces at a regular clip, those faces have grown more and more fragmented in what they can do. The Siri face introduced last year was an interesting new direction for watch faces, yet it remains one of a kind in many ways. The Series 4 Watch’s Infograph faces come with a whole new set of complications, all of which are wonderful except that they don’t work on other faces, nor do older complications work on the new faces. This lack of compatibility is frustrating enough, but what may be even more vexing is that Apple itself hasn’t even provided new complications for all of its apps, only some of them – I’d love a Podcasts complication on my Infograph face, but it simply doesn’t exist.

Snell offers up a handful of suggestions for where Apple should focus its watch face efforts going forward, all of which earn my total agreement. He writes:

Every face needs to be modernized and support the new complication styles, at least on Series 4. Key system apps and features like Messages and cellular status should be available on all faces. Every face design should be more flexible.

And moving forward, Apple should allow developers even more power in building complications. Complications should be able to appear when they have something to say and disappear when they don’t—for example, I’d love for a Timer complication to appear when I’m running a timer, but the rest of the time I’d rather not see it. If complications truly are the best face of Apple Watch apps, the developers of those apps need more power to build good ones.

Every one of these ideas is entirely reasonable, and would go a long way toward fixing the current watch face mess. I know we just got watchOS 5, but I hope watch faces are a strong area of focus for Apple in next year’s watchOS 6.

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An In-Depth Explanation of Computational Photography on the iPhone XS

Outside of Apple employees, one of the people most knowledgeable about the iPhone’s camera is Sebastiaan de With, designer of the manual camera app Halide. It is fitting, then, that Sebastiaan would publish what I believe is the best explanation of the iPhone XS camera system to date. Following up on a piece he wrote about the new camera’s hardware changes, the subject of today’s article is software – specifically, all the work of computational photography on the iPhone XS and XS Max.

The piece starts with an explanation of the iPhone’s new Smart HDR feature, then details the exact reasons why selfies on the new iPhones appear to employ skin smoothing (a theory he soundly debunks). Finally, Sebastiaan details the problem that the XS camera poses for RAW camera apps like Halide, and shares about the forthcoming solution Halide’s team came up with: something they call Smart RAW.

There are too many excellent, informative tidbits to quote here, so I highly recommend you check out the article in full. This year’s iPhones are so full of interesting changes to the way the camera works, most of which are undocumented by Apple – as Sebastiaan says, it is “a whole new camera” in many ways.

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iPhone XS Line Capturing Selfies with the Appearance of Skin Smoothing

The iPhone XS and XS Max have been in the hands of users for a week now, and during that time many selfies have undoubtedly been taken on the new devices. Some users have noticed an unexpected difference with their selfies, however: their skin looks smoother and less realistic than it should. Juli Clover reports on this for MacRumors:

When taking a selfie in a situation where lighting is less than ideal, such as indoors or outdoors in areas with lower lighting, the iPhone XS Max appears to be applying a drastic smoothing effect that can hide freckles, blemishes, and other issues.

In full outdoor lighting the problem is less apparent, which has led to speculation that the skin smoothing is actually a result of some heavy-handed noise reduction techniques.

You can test the new camera yourself with an iPhone XS Max and an older iPhone like an iPhone X model by taking selfies indoors and outdoors and comparing the differences between the two. In almost all cases where the lighting is low or uneven, photos captured with an iPhone XS Max look dramatically different.

9to5Mac has a quote from one user, Abdul Dremali, who said, “Apple reached out to me yesterday and are working on this issue actively.” That isn’t necessarily confirmation that a skin smoothing effect is being applied, but it does indicate that something’s happening with the XS front-facing camera that wasn’t intended.

There’s often one controversy or another surrounding the launch of a new iPhone, such as antennas not working properly or iPhones bending under pressure. This issue doesn’t seem quite like those past problems, as it should be a quick fix in software if something’s not functioning correctly. In 2018 there’s a lot that happens in software every time a photo is taken on an iPhone; it wouldn’t surprise me if a small tweak arrives in iOS 12.0.1 that helps skin remain natural to the eye no matter the lighting conditions. One way or another, we should hear more from Apple before long.

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How Apple Made Its New Apple Watch Faces

Apple has a variety of new watch faces built into watchOS 5. A couple are exclusive to the new Series 4 Watch, but older models will still have access to faces like Fire and Water, Vapor, and Liquid Metal. What you may not know about these faces is that they were all created using practical effects. Josh Rubin at Cool Hunting writes:

Talking to Alan Dye, Vice President of User Interface Design at Apple, about this particular project he shared that “it’s more of a story about the design team. We could have done this digitally, but we shot this all in a studio. It’s so indicative of how the design team works—bringing our best and varied talents together to create these faces.” Surely it would have been cheaper to just render fire, water, liquid metal and vapor, but this is what makes Apple special—putting in the time and effort to do something right and real might only be noticed directly by a few, but is certainly felt by all.

To see this watch face project in action, check out the behind-the-scenes video below.

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