Yoink is the app I use on my Mac every day as a temporary spot to park files, snippets of text, images, and URLs. By itself, Yoink for Mac has been a fantastic time-saver. The latest updates to Yoink for iOS and the Mac, however, have been transformative. There’s more that can be done to support the cross-platform use of Yoink, but Handoff support, which makes it simple to move data between my Mac and iOS devices, and several other new features have already added a new dimension to the way I use the app and embedded it deeper into my day-to-day workflow than ever before.
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I use Gladys as my go-to shelf app on the iPhone and iPad, but I’m also a fan of what developer Matthias Gansrigler is doing with Yoink on iOS. Yoink is a popular drag and drop assistant for macOS that launched earlier this year on iOS with an iPad app that, like many others, took advantage of the drag and drop APIs in iOS 11 to offer a mix of a shelf app and clipboard manager.
At WWDC, I was disappointed that the iOS 11 announcements didn’t include a shelf where content can be temporarily parked. When Federico and Sam Beckett made an iOS 11 concept video earlier this year they included a shelf, which felt like a natural way to make touch-based drag and drop simpler. I found the omission in the iOS 11 beta somewhat surprising. On the Mac, people use the Desktop as a temporary place to stash items all the time, and without a Desktop on iOS, a shelf that slides in from the edge of the screen seemed like a natural solution. In fact, it’s a solution that has an even more direct analog than the Desktop on macOS that makes a solid case for implementing something similar on iOS: Yoink, from Eternal Storms Software.
When I put together an article for MacStories on my Mac, Yoink by Eternal Storms Software is what brings order to the messy process of creating screenshots. You see, I like to use Spaces on my MacBook Pro to separate my writing environment from other apps I’m using to produce screenshots. But between Spaces, apps, and the Finder, things get cluttered fast. By being available wherever I am on my Mac, Yoink gives me an easily accessible spot to park images as I create them, so that when I’m finished, I can incorporate them into an article all at once, which saves me time.
Back in September I reviewed the first version of Yoink, a utility by Eternal Storms Software that greatly enhanced Lion’s drag & drop support by adding a virtual “shelf” to the side of your screen to store temporary files you needed to move elsewhere. From my review:
Yoink is a drag & drop assistant for Lion, in that it provides you with a virtual “safe zone” to temporarily store files — or rather, links to them — you want to move from one location (say your desktop) to another space or full-screen app. Yoink doesn’t “copy” a file, or multiple ones, to its shelf: it only acts as a bridge between the original file, and the destination of the drop.
In its first version, Yoink was primarily meant to provide a better way to move files from the Finder to full-screen apps – that is the reason the app was built with Lion APIs from the ground up. Yoink 1.0 undoubtedly offered a quick and elegant way to move files around apps and desktops in an intuitive manner; Yoink 2.0, released today, is a huge step forward that now allows the app to accept almost any kind of input from OS X, from text to images and web clippings from any app.
In accessing content from apps, Yoink has become more than a simple tool to temporarily store files that need to be moved around full-screen apps – think of Yoink 2.0 as a secondary, visual clipboard that can accept almost any kind of file you throw at it. In my tests, besides dropping content from apps into Yoink’s shelf, I’ve copied links, text and images from Safari and Chrome, and successfully watched Yoink create text clippings and full copies of the images ready to be pasted anywhere on my Mac, both in the Finder and other apps. Rich text from a web browser is converted to .textclipping once imported in Yoink, and you can easily re-export everything to the Finder, or into another app that accepts text, such as TextEdit or Twitter’s compose window. Want to tweet a famous quote by The Beatles? Drag text into Yoink’s shelf, open your client of choice, and drop your previously copied text. How about quoting someone else’s words on your blog (and this is something I’ve been looking forward to)? Drag text into Yoink, fire up your blog’s editor window, drop text.
Yoink’s new drag & drop system works with almost any app and any kind of content – you won’t be able to preserve the exact formatting of a rich text document when copying, but it surely works very well as a lightweight solution to quickly save plain text files.
Yoink 2.0 brings a couple more interesting additions besides improved drag & drop. The interface has been redesigned to have more linen and the app can be assigned a keyboard shortcut; more positions for Yoink’s window have been added and files shouldn’t be lost anymore if they’re moved from their original location. One issue I had (and already reported to the developer) was with an alias I moved from Dropbox to my Desktop, which didn’t resolve correctly in Yoink and displayed a permission error. The error is likely happening because of some restrictions from Apple’s sandboxing technology or the fact that the alias came from Dropbox – Yoink 2.0 is capable of resolving aliases and, in fact, it worked fine with a file that was originally stored on my Desktop.
Last, Yoink now comes with File Stacks, a neat way to drag and drop multiple files into Yoink’s window and have the app combine them into one item in the shelf. This can be very handy if you’re dealing with multiple images and PDFs and you want to get them quickly out of the way.
At $2.99 on the Mac App Store, Yoink remains a fantastic way to enhance Lion’s drag & drop with an app that acts as a temporary scratchpad/visual clipboard for content that you want to copy, move elsewhere, or simple save for later. Highly recommended, you can get Yoink here.
As I noted in my MacBook Air 13-inch review, the smaller the screen, the better full-screen apps get on Lion. For those still unaware of the new feature, OS X Lion comes with the possibility of enlarging applications to fill the entire screen – thus the name “full-screen mode” – so that, similarly to iOS, users can focus on one app at a time. Whereas some full-screen apps can look comically large on bigger displays such as a 21.5-inch iMac or Apple Thunderbolt Display, I found that smaller screens make more sense in regards to full-screen mode in that you don’t feel like you’re wasting available pixel space. Apple’s system applications have already been updated to take advantage of full-screen mode, and we’ve seen third party developers starting to play around with the new API as well, coming up with interesting solutions to modify the user interface accordingly to full-screen mode.
Personally, I have enjoyed using apps like Evernote, Sparrow and Reeder in full-screen mode on my MacBook Air. With a four-finger swipe, I can easily switch between these apps, and go back to my main desktop where all my other application windows reside. However, as full-screen apps live in their own separate graphical environment, I wished on a couple of occasions that Apple would implement an easier method to move files between spaces and full-screen apps in Lion. Rather than delving into the technical details of drag & drop and APIs, here’s a practical example: say I run Sparrow in full-screen mode, and I need to quickly drop an attachment onto a new message window. I could use the app’s “attach file” dialog, but drag & drop would be more intuitive. On Lion, there’s no simple way to drag files from Desktop 1, and drop them into a full-screen app. In fact, the “easiest” trick I’ve discovered to achieve such a functionality is to click & hold a file, hit the Mission Control key on my MacBook Air’s keyboard, select a a full-screen app and wait for it to “spring load” (e.g. the window flashes and after a few seconds comes in the foreground), then drop the file. Clumsy and slow.
A new app by Eternal Storms – makers of Flickery and ScreenFloat, among others – called Yoink, aims at improving Lion’s behavior with drag & drop and full-screen apps. Built from the ground-up with Lion-only APIs, Yoink places an unobtrusive, translucent “shelf” at the side of your Mac’s screen every time you start dragging a file. Drop the file in there, switch to your full-screen app with a gesture, get the file out of the shelf. Done.
Yoink is a drag & drop assistant for Lion, in that it provides you with a virtual “safe zone” to temporarily store files – or rather, links to them – you want to move from one location (say your desktop) to another space or full-screen app.
Yoink doesn’t “copy” a file, or multiple ones, to its shelf: it only acts as a bridge between the original file, and the destination of the drop. So, back to my Sparrow example: I can select a bunch of files from my desktop, drop them into Yoink, switch back to Sparrow with a gesture, and get the files out of Yoink. Very simple. This works with any full-screen app, any space – Yoink works wherever you can drop a file. In fact, nothing stops you from using the app as a drag & drop utility for your Finder windows instead of full-screen apps, although the app is clearly focused on the latter.
In my tests, I’ve found Yoink to be very lightweight in memory footprint, and easy to use. The app only appears when you start dragging a file – you won’t see its window all the time – and you can customize it to sit on the left, or right of the screen. Alternatively, you can tell Yoink to quickly move next to your cursor as you drag a file, then go back to screen’s side. Yoink can store multiple files, Quick Look them, and let you scroll and select multiple items with CMD-click.
Yoink is available at $2.99 on the App Store, and you can head over the developer’s website to check out a demo video and get a better idea of the app in action. If you work with full-screen apps on a daily basis and you’d like to enhance Lion’s drag & drop support, Yoink is a must-have.
John: It’s hard to understate the importance of the iPad’s large screen. Early critics dismissed the device as a big iPhone, but that criticism revealed a fundamental misunderstanding of the product.
By jumping from the iPhone’s small 3.5-inch display to one that approached 10 inches, the iPad delivered a canvas that allowed Apple and third-party developers to rethink not just the concept of mobile apps, but of apps altogether. The additional screen real estate allowed developers to flatten and spread UIs in a way that made new uses possible. That, in turn, led to richer, deeper experiences for everything from reading a comic book to managing complex projects and automating repetitive tasks, allowing users to interact directly with the software beneath their fingers.
After years of using the very best apps developers have to offer on the iPad, it was remarkably easy for Federico, Ryan, and I to come up with a list of the iPad apps that have been the most impactful for us during the past decade. There’s a lot of factors at play in arriving at these apps. Some forged a path by adopting the latest Apple technologies in a unique way that set an example for apps that followed. Others are apps that define a category that takes unique advantage of the iPad’s hardware. These are also apps that work on the iPhone or Mac too, but are most at home on the iPad’s unique platform.
Although there is no single formula for which iPad apps have been the most impactful, one thing each app in this collection shares is a rich, personal experience. These are apps inspired by and reflected in the image of Steve Jobs sitting onstage in a comfortable black leather chair swiping through photos. The iPad and the apps that run on it have come a long way since then, but the intimacy of directly manipulating apps that transform a slab of glass into anything a developer can imagine hasn’t changed, and remains what makes the iPad so special.
Following years of a judicious union between platforms, it’s time for iPad to embark on its own journey.
In looking back at major iOS releases from the recent past, it’s easy to see how building and positioning these annual updates has become a careful balancing act for Apple.
In last year’s iOS 12, we saw the company focus on improving performance, providing users with tools to understand their device usage habits, and adapting Workflow to the modern era of Siri and proactive suggestions. The strategy was largely successful: iOS 12 was regarded as Apple’s most reliable iOS release of late – a reputation that has resulted in a 90% adoption rate a year later; and the Shortcuts app – the highlight of last year from a user feature perspective – is becoming a built-in (and thus more powerful) app in iOS 13.
For all that Apple accomplished in iOS 12, however, some areas of the experience inevitably had to be put on the back-burner. Besides improvements to Reminders and Files, iOS 12 lacked a long-awaited dark mode (which was rolled out on macOS instead) as well as more substantial tweaks to the ever-evolving iOS 7 design language; chief among iOS 12’s absentee list, of course, was iPad. Even though Apple had trained users to expect major additions to the tablet platform on a biennial schedule (see iOS 9 and iOS 11), the lack of meaningful iPad features in iOS 12 spurred a contentious discussion when it became apparent that new iPad Pro hardware was so far ahead of its software, it legitimized asking whether investing in that hardware was even worth it.
The annual debate that surrounds which features make it into each major iOS release is symptomatic of a complicated truth: iOS isn’t just the operating system that runs on iPhones anymore, and these annual releases are more than a mere collection of updated apps. iOS is the platform for an ecosystem of devices – from our wrists and speakers to cars and TV sets – and its changes have repercussions that ripple far beyond an updated Reminders app or a new icon set.
This, of course, has been the case for a few years at this point, but the nature of iOS as an all-encompassing platform has never been as evident as it is today in iOS 13. For the first time since I started reviewing Apple’s annual iOS updates, it feels like the company is now keenly aware that a new iOS version has to cover an array of themes that can’t be pushed back for scheduling reasons. A single area of attention isn’t enough anymore – not for the Apple of 2019 as an economic, political, and social force, and not for iOS, the engine powering devices that aren’t just screens for apps, but bona fide lifestyle computers.
As a result, there’s something for everyone in iOS 13 and all the recurring themes of Tim Cook’s Apple are touched upon this time around. iOS 13 improves Face ID recognition and promises improvements to app download sizes and performance. Apple is sending strong signals on its commitment to privacy as a feature with a new sign-in framework for apps and enhancements to location tracking controls and HomeKit cameras. iOS’ design language is getting its biggest update in years with dark mode, new tools for developers to express colors and embed glyphs in their user interfaces, updated context menus, and redesigns aimed at facilitating one-handed interactions. We have notable improvements to built-in apps, including the rebuilt Reminders and Health, an overhauled Files app, and hundreds of quality-of-life tweaks that, in big and small ways, make iOS more capable and efficient.
No stone is left unturned in iOS 13 – and that includes iPad too.
The iPad experience has always been largely consistent with the iPhone – particularly since Apple unified core iOS interactions around a screen without a Home button – but also distinct from it. iOS 13 makes this distinction official by splitting itself in a second branch called iPadOS, which uses iOS as the foundation but is specifically optimized and designed for iPad.
It was clear when the new iPad Pro launched in late 2018 that it told only one part of a bigger story about the role of the tablet in Apple’s modern ecosystem. With iPadOS, Apple is ready to tell that full story: while the iPad has always been an extension of iOS, sharing key similarities with the iPhone hardware and software, it’s been evolving – arguably, a bit too slowly – into a different breed of computer that is fundamentally distinct from a phone.
We’ve been able to observe this divergence starting in iOS 9 with Split View multitasking and Apple Pencil, and the transition continued with iOS 11 and its drag and drop-infused environment. It was only natural (and well-deserved) for the iPad to begin advancing in a parallel direction to iOS – informed and inspired by it, but also capable of growing on its own and tackling problems that an iPhone doesn’t have to solve.
From this standpoint, there are two sides to iOS 13: on one hand, an underlying tide that raises all platforms, featuring a distillation of themes Apple comes back to on an annual basis; on the other, a fork in the road, opening a new path for the iPad’s next decade. And against this backdrop, a single question looms large:
Can Apple balance both?
At WWDC 2018, Craig Federighi provided a sneak peek at what everyone was calling Marzipan: an as-yet-unnamed way for iPad app developers to bring their apps to the Mac. So, it came as no surprise when Federighi retook the stage in 2019 and revealed more details about the project and its official name: Catalyst.
What caught a lot of developers off guard though was SwiftUI, a declarative approach to building user interfaces that was also announced at WWDC this year. SwiftUI, known before the conference as Amber, its rumored project name, was on developers’ radar almost as long as Catalyst, but it’s fair to say that few anticipated the scope of the project. The purpose of SwiftUI is to allow developers to build native user interfaces across all of Apple’s hardware platforms – from the Apple Watch to the Mac – using highly-readable, declarative syntax and a single set of tools and APIs. If that weren’t enough to get developers’ attention, using SwiftUI carries the added advantage of providing features like dark mode, dynamic type, and localization automatically.
The message from WWDC was clear: SwiftUI is the future, a unified approach to UI development designed to simplify the process of targeting multiple hardware platforms. It’s a bold, sprawling goal that will take years to refine, even if it’s eagerly adopted by developers.
However, SwiftUI also raises an interesting question: what does it mean for Catalyst? If SwiftUI is the future and spans every hardware platform, why bother bringing iPad apps to the Mac with Catalyst in the first place? It’s a fair question, but the answer is readily apparent from the very different goals of the two technologies.
SwiftUI serves the long-term goal of bringing UI development for all of Apple’s platforms under one roof and streamlining it. It won’t take over immediately though. There’s still work to be done on the framework itself, which Apple will surely expand in capability over time.
By contrast, Catalyst is a shorter-term initiative designed to address two soft spots in Apple’s lineup: the stagnation of the Mac app ecosystem, and the slow growth of pro iPad apps. The unstated assumption underlying the realignment seems to be that the two app platforms are stronger tied together than they are apart, which ultimately will protect the viability of their hardware too.
The impact of Catalyst on the Mac and iPad remains murky. It’s still too early in the process to understand what the long-term effect will be on either platform. There’s substantial execution risk that could harm the Mac or iPad, but despite some troubling signs, which I’ll get to in due course, I’m convinced that Catalyst has the potential for meaningful improvements to both platforms, especially the Mac. Let’s take a closer look at what those could be.