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Widgetsmith Is Coming for Your iOS 16 Lock Screen Too

It’s been two years since Widgetsmith took the App Store by storm. The app, which was created by long-time indie developer David Smith, lets users create custom Home Screen widgets. Then, shortly after the app’s release, it went viral when TikTokers discovered it and dropped Dave and his app squarely in the center of the Home Screen aesthetic phenomenon.

Two years later, it’s fair to say that few people know widgets like Dave knows widgets. He’s spent the past two years refining Widgetsmith. Also, Widgetsmith is just one of many apps Dave has released over the years, many of which included some of the best Apple Watch apps available. That unique combination of experience uniquely positioned Dave to take advantage of iOS 16’s Lock Screen widgets.

If you’ve used Widgetsmith to create Home Screen widgets, you’ll hit the ground running with Lock Screen widgets. There’s a new segmented control near the top of the iPhone app’s Widgets tab that toggles between Home Screen and Lock Screen widget creation. The Lock Screen view is divided between the inline text widgets that fit above the time on the Lock Screen and circular and rectangular widgets that sit below the time.

It's true, read the Messages section of his iOS 16 review.

It’s true, read the Messages section of his iOS 16 review.

When you tap to add an inline text widget, Widgetsmith opens its editor, which offers 11 categories of widgets, each which has its own set of options. The inline text widget can be used display whatever text you want that fits. Other options include multiple time, date, weather, calendar, fitness, and reminder widgets.

Setting up a circular widget.

Setting up a circular widget.

The circular widget offers six categories: photo, time, weather, step counting, reminders, and astronomy, each with multiple styles and available themes. Photos, which is also available to use with rectangular widgets, is interesting. It allows you to add a photo to the widget itself. Of course, the photo is rendered as a monochrome image when added to a widget, which can make images that aren’t high-contrast hard to see, but there’s also an option to isolate people from their backgrounds, which can help. The photo widget isn’t for me, but I can imagine situations where someone might want to add one. The rectangular widget category includes even more categories from which to choose. Between the overlap with other widget types, plus the Battery and Tides widgets, there are a total of 13 widget types that can be added to a rectangular widget and themed.

One of the best parts of Widgetsmith is browsing through its extensive catalog of widget types and then tweaking your favorites to make them fit with your own style. There are so many possibilities that I’d wager that the app has something to offer for everyone. If you want to dive deep in iOS 16 Lock Screen customization, Widgetsmith is a great place to start.

Widgetsmith is a free update on the App Store. The app offers a time-limited free trial after which it requires a $1.99/month or $19.99/year subscription.


Inc. Interviews David Smith About Widgetsmith’s Astonishing Success

Most MacStories readers are undoubtedly familiar with the story of David Smith’s app Widgetsmith, which took off last fall after going viral on TikTok. Yesterday, Jason Aten of Inc. published an interview with Smith about his career as an independent developer and how his 12 years of experience building 59 different apps prepared him for the unexpected success of Widgetsmith, which has been downloaded more than 50 million times.

As Aten aptly points out:

Often, the simplest form of success is what happens when a stroke of good fortune meets years of hard work and preparation. Plenty of people work hard their whole lives but never come across the kind of luck associated with having your app go viral on TikTok. At the same time, plenty of viral social media stories flame out immediately. They never put in the work or preparation that would allow them to capitalize on the moment.

As MacStories readers know, Widgetsmith isn’t Smith’s first App Store success. We’ve covered many of his other apps over the years, but Widgetsmith is in an entirely different universe than anything that came before it. For example, Aten reveals that:

Smith told me that Widgetsmith had more downloads in a single day than Pedometer++ has had in the entire time since it launched in 2013.

That’s remarkable given that Pedometer++ was probably the first pedometer app on the App Store and has remained popular in the seven years since it was released.

There are many valuable lessons in the Inc. story that are broadly applicable beyond app development. Some lessons are as simple as the value of practice and becoming an expert in your field. As Smith explains:

All of those other apps that I built in the past helped. I need to, for example, get the user’s current calendar events so that I can put it in a widget. I know how to get calendar events and pull them into a widget. I’ve done this in another app before.

Smith’s story also shows how easy it is to misjudge demand for a product in advance too. Along with Smith and others who have followed his work, I didn’t expect Widgetsmith to be popular beyond iOS power-users. Widgetsmith is a terrific app, but I never imaged its audience would be bigger than Pedometer++, but as Smith says in his interview:

And it turned out that everybody is that power user who was very fiddly about what they want their Home Screen to look like. I just completely misjudged the size of the market that I was addressing. I thought I was targeting a very specific group of people. And it turned out that that very specific group of people was like everyone.

If there are MacStories readers who still haven’t tried Widgetsmith, do so because it’s fantastic. But, also, don’t miss Inc.’s interview with Smith, which is an excellent look at the combination of hard work and luck that lead to ‘overnight success.’

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David Smith on Sleep Tracking in watchOS 7 and Its Likely Effect on Sleep++

Few developers have as many years of experience building Apple Watch apps or as many Apple Watch apps on the App Store as David Smith. One of Smith’s apps, Sleep++, has been available to users who want to track their sleep since watchOS 2.

During Monday’s keynote, Apple announced that it was adding sleep tracking to watchOS 7, placing the viability of Smith’s app in jeopardy. But ‘sherlocking’ as it’s called when Apple builds a system feature already provided by third parties, doesn’t necessarily mean a third-party developer’s app is doomed. As Smith explains, his step tracking app Pedometer++ saw increased sales after Apple began tracking users’ step count in the Health app because it raised awareness of the feature. In turn, that led some users to seek out third-party apps that could do more than Apple’s basic feature could.

After trying watchOS 7’s sleep tracking for a couple of days, Smith is optimistic that something similar will happen with Sleep++:

I suppose a good summary of my expectation is that right now (say) 1% of Apple Watch wearers think to try sleep tracking. After this fall, most Apple Watch wearers will be aware of it and (say) 50% will try it out. Apple’s approach will be sufficient for 90% of them, but 10% will want more. Leading to now 5% of Apple Watch wearers looking for a 3rd-party app to augment their experience…so I end up way ahead overall.

This is entirely speculative and it is possible that the market for Sleep++ will completely evaporate, but I’ve been doing this for long enough and have seen this pattern repeat itself often enough that I really don’t think so.

I’m eager to try Apple’s sleep tracking feature and see how apps like Smith’s Sleep++ improve with the availability of new data. There are a lot of third-party sleep tracking apps available, and they all use slightly different tracking methodologies. Hopefully, the addition of sleep tracking to watchOS 7 will raise the quality of them all, allowing developers to focus more on differentiating based on the features that extend the category beyond what Apple offers.

You can also follow all of our WWDC coverage through our WWDC 2020 hub, or subscribe to the dedicated WWDC 2020 RSS feed.

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CalZones Review

I’ve always struggled to find apps that understand how people work across multiple time zones. In the 10 years I’ve been writing MacStories, I’ve come across dozens of time zone conversion utilities (and I even created my own with Shortcuts), but as someone who works remotely with people all over the globe, I know there’s more to time zone management than just performing a quick conversion. Perhaps you’re planning a Skype call with three more people, each living in a different time zone; maybe you have to coordinate a product launch and need to know at a glance what “3 PM GMT” means for your customers in New York, San Francisco, Rome, and Sydney. CalZones, the latest app by _David Smith, is the first iOS app I’ve ever used that fundamentally gets how people work and schedule events across multiple time zones. It’s almost like CalZones was made specifically for me, and it’s an app that speaks directly to my heart.

CalZones, available today on the App Store as a Universal app, is based on a simple, ingenious concept that, to the best of my knowledge, has never been done on the App Store before: the app combines a time zone viewer with a calendar client, enabling you to compare times across multiple cities as well as view and create calendar events that display start/end times in multiple formats. By fusing time zone comparisons and calendar events into one product, Smith was able to create an app that is greater than the sum of its parts because it solves a problem that neither traditional world clocks nor calendar clients could fix before.

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Why the Siri Face Is All I Need from My Apple Watch

What should a wrist computer ideally do for you?

Telling the time is a given, and activity tracking has become another default inclusion for that category of gadget. But we’re talking about a computer here, not a simple watch with built-in pedometer. The device should present the information you need, exactly when you need it. This would include notifications to be sure, but also basic data like the weather forecast and current date. It should integrate with the various cloud services you depend on to keep your life and work running – calendars, task managers, and the like. It doesn’t have to be all business though – throwing in a little surprise and delight would be nice too, because we can all use some added sparks of joy throughout our days.

Each of these different data sources streaming through such a device presents a dilemma: how do you fit so much data on such a tiny screen? By necessity a wrist computer’s display is small, limiting how much information it can offer at once. This challenge makes it extremely important for the device to offer data that’s contextual – fit for the occasion – and dynamic – constantly changing.

Serving a constant flow of relevant data is great, but a computer that’s tied to your wrist, always close at hand, could do even more. It could serve as a control center of sorts, providing a quick and easy way to perform common actions – setting a timer or alarm, toggling smart home devices on and off, adjusting audio playback, and so on. Each of these controls must be presented at just the right time, custom-tailored for your normal daily needs.

If all of this sounds familiar, it’s because this product already exists: the Apple Watch. However, most of the functionality I described doesn’t apply to the average Watch owner’s experience, because most people use a watch face that doesn’t offer these capabilities – at least not many of them. The Watch experience closest to that of the ideal wrist computer I’ve envisioned is only possible with a single watch face: the Siri face.

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A Decade on the App Store: From Day One Through Today

“There’s an app for that” may have been coined as a marketing term in 2009, but in 2018 the phrase is indisputable. With over 2 million apps on the App Store, there is seldom a niche unexplored, and few obvious utilities not rapaciously overindulged. The App Store is a worldwide phenomenon, an enormous entity providing instant access to a treasure trove of software for hundreds of millions of people. Things have come a long way in a decade.

Ten years ago today, the App Store launched with 552 apps, available only on the original iPhone, iPod Touch, and the iPhone 3G (which shipped the day after). The developers of those apps overcame a fascinating set of challenges to secure front row seats in one of the greatest software advents in history. Many of these apps were built into sustainable businesses, and continue in active development today. Even those that didn’t make it are still testaments to their time, effortlessly invoking nostalgia in users who participated in that era.

The early days of the App Store were a journey into the unknown for Apple, third-party developers, and users alike. The economics of the store were entirely unrealized – nobody knew which app ideas would work or how much they could charge for an app. Apple’s processes for approving apps were primitive, their developer documentation was fallow, and they still thought it a good idea to make developers sign a non-disclosure agreement in order to access the SDK (software development kit). For iPhone users, every new app could completely revolutionize their mobile experience, or it could be another icon they never tapped on again.

Despite this uncertainty, developers pushed forward with their ideas, Apple hustled as many apps through approval as it could, and on July 10, 2008, users exploded enthusiastically onto the scene. Within the first year of the App Store, iPhone and iPod Touch owners had already downloaded over 1.5 billion apps. From the beginning it was clear that the App Store would be an unmitigated success.

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App Store 10th Anniversary: The AppStories Interview Series

As Federico explained yesterday, we knew from the earliest planning stages of our coverage of the App Store’s 10th anniversary that we wanted to include interviews with the developers and designers of apps and games we love. We do interviews periodically on AppStories and knew it would be the perfect way to let the people whose lives have been affected by the App Store tell their stories in their own words. Over the course of this week, we will post one episode of AppStories each day featuring interviews on a wide variety of topics that complement the in-depth stories you can read here on MacStories.

If you haven’t subscribed to AppStories yet, you can do so with the links at the bottom of this post or listen here in your browser using the embedded players below. As new episodes are published this week, we will update this post with the latest interviews.

I hope you enjoy these conversations as much as we did recording them.

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Episode 69 - An Interview with Ryan Cash and Harry Nesbitt of Team Alto

Federico and John are joined by Team Alto members Ryan Cash and Harry Nesbitt.


Episode 68 - Interviews with Michael Flarup and Marc Edwards

Federico and John interview Michael Flarup and Marc Edwards about iOS app design.

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The Initial iPhone SDK

None of these apps were built by third party developers.

None of these apps were built by third party developers.

As noted by Craig Hockenberry, it has been a full decade since Apple shipped the first version of the iPhone SDK to developers.

It’s hard to remember today that, in the beginning, the iPhone didn’t have third-party apps. It came with a handful of built-in apps written by Apple for things like checking stocks and the weather, jotting down quick notes, making calendar events and reviewing contact information.

These apps were, for the most part, self-contained. The rich environment we enjoy on iOS today where apps can share lots of data with each other just wasn’t present in 2007.

The outlier in this paradigm was Safari, which put the Internet — or at least the parts that didn’t require Flash — in the palm of our hands.

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