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The App Store Turns 15

Fifteen years ago, the App Store opened its doors with 500 apps. Today, the number of apps has swelled to exceed more than 1.5 million.

OmniFocus for iPhone.

OmniFocus for iPhone.

Of those first-day apps, a few are still around, including OmniFocus. Today, Ken Case, The Omni Group’s founder and CEO, shared what that first day was like on the company’s blog:

Imagine our amazement to see OmniFocus at #7 on the list—the only productivity app in the top ten! By 9am, more of our team were in the office and by 10am we’d accidentally sent a few more copies of our press release. (Can you tell we’d been pulling all-nighters?)

At 10:25am, I received congratulatory email asking if I’d noticed that OmniFocus was the 3rd most popular paid app in the App Store. I thanked them for letting me know, and noted there were a lot of smiles around Omni that day!

That weekend saw the launch of the iPhone 3G with the App Store, and 11,000 people bought OmniFocus that first weekend alone.

PCalc for iPhone 1.0.

PCalc for iPhone 1.0.

Other apps, like James Thomson’s PCalc, turned 15 today, too.

Twitterrific was there on day one as well but didn’t quite make it to 15 unfortunately.

For other notable first-day apps, be sure to check out Craig Grannell’s story on 15 notable first-day apps for Stuff.tv.

If today’s anniversary puts you in a nostalgic mood, we had extensive coverage of the App Store’s 10th anniversary in 2018, all of which is available here.


MacStories Selects 2022: Recognizing the Best Apps of the Year

Introduction

John: It’s time for the MacStories Selects awards, our annual celebration of the apps we love and the people who make them. Every year since 2018, we’ve paused at the end of a busy year to reflect on the hundreds of apps we’ve tried and recognize the best.

It’s been another big year for apps, driven by the ingenuity and creativity of the developers who make them combined with new technologies introduced by Apple. Note-taking apps were big again, and just as we get ready to put 2022 in the rear-view mirror, the read-later app space has begun heating up like it’s 2010 all over again.

Last year, we kicked off the MacStories Selects Awards with a new Lifetime Achievement Award, which we gave to PCalc by James Thomson whose app will celebrate its 30th anniversary in a couple of days. This year, we’ve got another app that has stood the test of time and had an outsized impact on the world of apps, which you can read about in a special story written by our Alex Guyot, whose history with the winning app makes him the perfect choice to present the award.

It’s also time to pause and honor the best apps of the year in the following seven categories:

  • Best New App
  • Best App Update
  • Best New Feature
  • Best Watch App
  • Best Mac App
  • Best Design
  • App of the Year

which were picked by the MacStories team, plus the winner of the Readers’ Choice Award, which was picked by Club MacStories members, for a total of nine awards, plus six runners-up, all of which are covered below.

We also recorded a special episode of AppStories covering all the winners and runners-up. It’s a terrific way to learn more about this year’s apps and includes an interview with our Lifetime Achievement Award winner.

You can listen to the episode below.

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So, without further ado, it’s my pleasure to introduce the 2022 MacStories Selects Awards to the MacStories community.

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Coming Soon: The Fifth Annual MacStories Selects Awards, Readers’ Choice Award, and Lifetime Achievement Award

Soon, we’ll announce the fifth annual MacStories Selects Awards, honoring our favorite apps in a wide variety of categories. Winners will receive a physical MacStories Selects award designed by MacStories’ own Silvia Gatta. As with last year, awards will be selected in the following categories:

  • App of the Year
  • Best New App
  • Best App Update
  • Best New Feature
  • Best Design
  • Best Watch App
  • Best Mac App

We’ll also be conferring two special awards:

  • the Readers’ Choice Award
  • the Lifetime Achievement Award
In 2021, Club MacStories members picked Craft for the Readers' Choice Award.

In 2021, Club MacStories members picked Craft for the Readers’ Choice Award.

The Readers’ Choice Award is nominated by Club MacStories members and chosen by Club MacStories+ and Club Premier members. A link to the nomination form and details about which apps are eligible for the award will be available in this Friday’s issue of MacStories Weekly right at the beginning of the issue. Nominations will be accepted until Noon Eastern US time on Sunday, November 20th.

After nominations close, we’ll tally the submissions and open voting on the top five nominees to Club MacStories+ and Club Premier members via our Discord community. Voting will conclude at Noon Eastern US time on Tuesday, November 22nd.

For more details on Club MacStories, please visit plus.club.

2021's first annual Lifetime Achievement Award went to PCalc by James Thomson.

2021’s first annual Lifetime Achievement Award went to PCalc by James Thomson.

We’ll also be selecting a Lifetime Achievement Award to recognize an app that has had an important impact on the world of apps. We’ll be choosing an app beloved by users and inspiring to developers, which has left its mark on the App Store’s history.

Every year, we use hundreds of terrific apps. MacStories Selects is our way to call out a handful of our absolute favorites that are shining examples of the best apps on Apple’s platforms.

We look forward to sharing our selections and our Club members’ pick with you in December.


The MacStories Selects 2021 Lifetime Achievement Award

PCalc

John Voorhees: I’d love to tell you that there was drama surrounding the selection of this year’s first-ever MacStories Selects Lifetime Achievement award, but there wasn’t. In the end, it was the easiest pick of the lot. Last month, I sat down with Federico in Rome to go over the Selects awards, and we began by scanning a list of potential Lifetime Achievement candidates that we’d put together over the previous weeks. In the end, PCalc by James Thomson, which started on the Mac and has been adapted to every possible Apple platform, was the obvious choice. Not only are James and PCalc longstanding pillars of the Apple community, but PCalc represents the sort of innovative and creative spirit that we value most at MacStories.

Below, you’ll find a written interview that Federico conducted with James about PCalc’s history, what makes the app special, having to adapt to hardware and software transitions by Apple, and what the future may hold. James also joined us for a special segment of AppStories, covering the Lifetime Achievement award and other MacStories Selects winners. Before we get to the interview, though, I’d like to take a moment to introduce you to PCalc, which has a long and rich history that not all readers may know.

PCalc 1.0 for the Mac (1992) and PCalc 1.0 for the iPhone (2008).

PCalc 1.0 for the Mac (1992) and PCalc 1.0 for the iPhone (2008).

PCalc was first released almost exactly 29 years ago with an email to Info-Mac, an online file hosting service that pre-dates the Internet. In the years since version 1.0, PCalc has updated, refined, and ported to other platforms, including the iPhone, iPad, Apple Watch, and even the Apple TV, where you can enter calculations using a videogame controller.

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Shortcuts for Mac: 27 of Our Favorite Third-Party Integrations

One of the strengths of Shortcuts on the Mac is that it isn’t limited by the way an app is built. That’s reflected in the first wave of apps I’ve tried that support Shortcuts. There’s an excellent mix of apps built with everything from AppKit and Mac Catalyst, as well as apps available on and off the Mac App Store.

As I explained in my Monterey review, Shortcuts is still rough around the edges, but that’s not to say its unusable. If you go into it with reasonable expectations, start off simple, and are patient, there’s a lot that can be accomplished. That’s especially true now because there is a long list of third-party apps that have added support for Shortcuts on the Mac. Apple added a lot of built-in system actions that it brought over from Automator, with which you can build some interesting shortcuts, but the diversity of options has grown exponentially with the release of updated third-party apps.

To get you started, I’ve rounded up some of the most interesting Shortcuts integrations I’ve found so far. Some of these will be familiar if you’ve used these apps’ counterparts on the iPhone or iPad, but many are brand new to any platform, while others are Mac-exclusive. It’s early days for Shortcuts on the Mac, and I’m sure we’ll see even more of our favorite apps jump on board, which we’ll continue to cover here and for Club MacStories members.

Task Managers

Things:

Things.

Things.

Things offers the same set of four Shortcuts actions that you’ll find on iOS and iPadOS:

  • Add To-Do
  • Run Things URL
  • Show List
  • Show To-Do

The two most notable actions are Add To-Do and Run Things URL. Add To-Do includes parameters to add a task to a particular list, with a start date and deadline, tags, a status, notes, and a checklist. There’s also a toggle to open the task in Things to process it further in-app.

Run Things URL is a fantastic power-user action that takes advantage of Things’ URL scheme, which the action runs in the background. Things’ support website has one of the best explanations of its URL scheme of any app I’ve used, allowing you to fill in a web form to construct the URL you need.

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The Mortality of Software

I meant to link this great article by Jason Snell a couple weeks ago:

Every time an app I rely on exposes its mortality, I realize that all the software I rely on is made by people. And some of it is made by a very small group of people, or even largely a single person. And it gives me pause, because whether that person decides to stop development or retires or is hit by the proverbial bus, the result is the same: That tool is probably going to fade away.

A lot of the software I rely on is a couple of decades old. And while those apps have supported the livelihoods of a bunch of talented independent developers, it can’t last forever. When James Thomson decides to move to the Canary Islands and play at the beach all day, what will become of PCalc? When Rich Siegel hangs up his shingle at Bare Bones Software, will BBEdit retire as well? Apps can last as abandonware for a while, but as the 32-bit Mac app apocalypse taught us, incompatibility comes for every abandoned app eventually.

The final segment of this week’s episode of Connected reminded me about the impermanence of software (which is something I covered extensively before) and how, ultimately, the apps we depend upon are made by people, who will eventually stop working on them. As Snell argues, we may not always be prepared for change in our workflows, but that’s exactly what I love about keeping up with new apps and revisiting the way we get our work done.

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MacStories Selects 2020: Recognizing the Best Apps of the Year

John: The MacStories Selects Awards are our annual love letter to apps and the people who make them. Apps have become ubiquitous, seeping into every corner of our lives. They help us find a job and home, get work done, blow off steam, order a meal, and everything in between. With so many apps available in the App Store, though, it’s easy to take them and their creators for granted, which is why as the year comes to a close, we step back and pause to celebrate the MacStories Team’s favorite apps and the people who make them.

To say that bringing an app to life from idea to a fully-formed 1.0 is tough is a vast understatement, and 2020 hasn’t made the process any easier. However, as we survey the past year, the depth of innovative apps makes it clear that many developers poured themselves into their apps in 2020. The result was a list of MacStories Selects candidates that was longer than in any prior year of the awards.

We had a wealth of excellent apps to choose from this year for the seven categories the MacStories Team chose:

  • Best New App
  • Best App Update
  • Best New Feature
  • Best Watch App
  • Best Mac App
  • Best Design
  • App of the Year

Along with the Readers’ Choice Award, which was chosen by Club MacStories members, that makes a total of eight award winners plus twelve runners-up. These are the third annual MacStories Selects Awards, which we debuted in 2018. As we did last year, we have also created beautiful physical awards commemorating the winners, which we will be sending out to each in a couple of weeks.

We also recorded a special episode of our podcast AppStories all about the MacStories Selects winners and runners-up. It’s a terrific way to learn more about this year’s apps.

You can listen to the episode below.

So, it’s with great admiration and respect for the developers who have persevered through a tough year to produce some of the best apps we’ve ever used that we present to our readers the 2020 MacStories Selects Awards:

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MacStories Unwind: Apple’s M1 Macs, Big Sur, MusicBot, and New Reviews

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Sponsored by: GoodTask – Better Widgets for Reminders and Calendars on iOS 14

This week on MacStories Unwind:

MacStories

Club MacStories

  • MacStories Weekly
    • Collection: November Event Highlights
    • Behind the Scenes: The MacStories Big Sur Review
    • Federico: iPad Features I’d Miss on an Apple Silicon Mac
    • An interview with PCalc developer James Thomson
  • MacStories Unplugged

AppStories

Unwind


iOS and iPadOS 14: The MacStories Review

Even with (unsurprisingly) smaller releases, Apple is pushing forward with bold ideas across all platforms.

How do you prepare a major new version of an operating system that now spans two separate platforms, which will be installed on millions of devices within a few hours of its release, amid a global pandemic? If you’re Apple, the answer is fairly straightforward: you mitigate the crisis by focusing on a narrower set of features, perhaps prioritizing bug fixes and stability improvements, but then you just have to do the work.

In my time as an iOS (then iOS and iPadOS) reviewer, I never thought I’d have to evaluate an OS update with the social and political backdrop of iOS 14. Let’s face it: when the COVID-19 outbreak started fundamentally changing our lives earlier this year, at some point many of us – including yours truly – thought that, among more serious and severe repercussions, our tiny corner of the Internet would see no new phones, OS updates, videogame consoles, or other events over the course of 2020. Or that, at the very least, changes in hardware and software would be so minor, they’d barely register in the grand scheme of things as tech companies and their employees were – rightfully so – adjusting to a new, work-from-home, socially distant life. Yet here we are, over a year after the debut of iOS and iPadOS 13, with brand new versions of both operating systems that were announced, as per tradition, at WWDC a few months ago. Remove all surrounding context, and you wouldn’t guess anything has changed from 2019.

Context is, however, key to understanding Apple’s background and goals with iOS and iPadOS 14, in a couple notable ways.

First, I think it’s safe to assume slowing down to reassess the state of the platform and focus on quality-of-life enhancements and performance gains would have worked out in Apple’s favor regardless of the pandemic. In last year’s review, I noted how the first version of iOS 13.0 launching to the public wasn’t “as polished or stable as the first version of iOS 12”; in a somewhat unpredictable twist of events, managing the iOS 13 release narrative only got more challenging for Apple after launch.

Late in the beta cycle last year, the company announced certain iOS 13 features – including automations in Shortcuts and ETA sharing in Maps – would be delayed until iOS 13.1, originally scheduled for September 30th. Following widespread criticism about bugs, various visual glitches, and stability issues in iOS 13.0, Apple moved up the release of iOS 13.1 and iPadOS (which never saw a proper 13.0 public release) by a week. Despite the release of a substantial .1 update, the company still had to ship two additional patches (13.1.1 and 13.1.2) before the end of September. Before the end of 2019, all while the general public was lamenting the poor state of iOS 13’s performance (just Google “iOS 13 buggy”, and you’ll get the idea), Apple went on to ship a total of eight software updates to iOS 13 (compared to iOS 12’s four updates before the end of 2018). The record pace, plus the mysterious removal of features that were originally announced at WWDC ‘19, suggested something had gone awry in the late stages of iOS 13’s development; it wasn’t long before a report covered Apple’s plans to overhaul its software testing methodology for iOS 14 and 2020. The pandemic may have forced Apple to scale back some functionalities and deeper design changes this year, but it’s likely that a decision had been made long before lockdowns and work-from-home orders.

Second, context is necessary because despite the pandemic and rocky rollout of iOS 13 and its many updates, Apple was still able to infuse iOS and iPadOS 14 with fresh, bold ideas that are tracing a path for both platforms to follow over the next few years.

On the surface, iOS 14 will be widely regarded as the update that brought a redesigned Home Screen and a plethora of useful quality-of-life additions to the iPhone. For the first time since the iPhone’s inception, Apple is moving past the grid of icons and letting users freely place data-rich, customizable widgets on the Home Screen – a major course correction that has opened the floodgates for new categories of utilities on the App Store. In addition to the upgraded Home Screen, iOS 14 also offers welcome improvements to long-standing limitations: phone calls can now come in as unobtrusive banners; Messages borrows some of WhatsApp’s best features and now lets you reply to specific messages as well as mention users; Siri doesn’t take over the entire screen anymore. There are hundreds of smaller additions to the system and built-in apps in iOS 14, which suggests Apple spent a long time trying to understand what wasn’t working and what customers were requesting.

iOS and iPadOS 14 aren’t just reactionary updates to criticisms and feature requests though: upon further examination, both OSes reveal underlying threads that will shape the evolution of Apple’s platforms. With compact UI, the company is revisiting a principle introduced in iOS 7 – clarity and content first – with fresh eyes: the UI is receding and becoming more glanceable, but the elements that are left are as inviting to the touch as ever – quite the departure from Jony Ive’s overly minimalistic, typography-based approach. We see this trend everywhere in iOS 14, from phone calls and Siri to widgets, new toolbar menus, and Picture in Picture. Intents, the existing technology behind SiriKit, Shortcuts, and intelligent Siri suggestions, is also at the center of widget personalization. Intents already was one of Apple’s most important frameworks given its ties to Siri and on-device intelligence; iOS 14 proves we haven’t seen all the possible permutations and applications of Intents yet.

Then, of course, there’s iPad. In iPadOS 14, we see the logical continuation of pointer and trackpad support introduced earlier this year in iPadOS 13.4: now that users can control an iPad without ever touching the screen, Apple is advising third-party developers to move away from iPhone-inspired designs with apps that are truly made for iPad…and somewhat reminiscent of their macOS counterparts. We can see the results of this initiative in modernized system apps that take advantage of the iPad’s display with a sidebar, multiple columns, and deeper trackpad integration – new options that every iPad app developer could (and, according to Apple, should) consider going forward. Although some of the iPad’s oft-mentioned ongoing struggles remain unaddressed in iPadOS 14 (see: multitasking and window management), Apple is embracing the iPad’s nature as a modular computer this year, and they feel comfortable leaning into lessons learned with the Mac decades ago.

The context of 2020 is what makes iOS and iPadOS 14 so fascinating and, to a certain extent, fun to review. On one hand, we have two major OS updates that may or may not have been impacted by the global pandemic in their focus on fewer groundbreaking additions and more consistent improvements across built-in apps; on the other, just like any other year, we have a suite of overarching themes and potential implications to dissect.

But for all those users still pausing over that ‘Install’ button, pondering whether updating their most important communication and work-from-home devices is worth it, there’s only one consideration that matters:

Will this go any better than last year?

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