Picmal Streamlines Batch Conversion and Compression on the Mac

One of my favorite aspects of macOS is the endless supply of great utilities for doing anything you can imagine. If there’s something you want to do on your Mac, the chances are that there isn’t just one good utility to accomplish your task; there are several.

My latest discovery is a file conversion and compression app called Picmal. The app has a wonderfully simple, modern interface that sits on top of a lot of complexity, enabling batch conversion and compression with minimal effort.

You can mix and match file types in one conversion or compression operation.

You can mix and match file types in one conversion or compression operation.

Picmal handles images, videos, and audio files in a single-window utility that features a Convert/Compress toggle at the top and a lot of empty space to start. The center of the window invites users to “Drop Your Files Here.” Once you do, the window animates into something a little closer to a Finder window with alternating white and light gray rows that make it simple to track metadata about each file.

Files can be dragged into Picmal from anywhere on your Mac, allowing for batch processing without moving your files to one location first, which I appreciate. Once converted, files are saved as new files in the folder they came from with a prefix or suffix that you can specify in the app’s Settings. You’re not limited by file type either. You can drag any combination of images, videos, and audio files into Picmal’s window, picking and choosing what to convert them into as you go.

For some file types, Picmal includes metadata.

For some file types, Picmal includes metadata.

Next to some file types is a small info button that reports the sort of basic file metadata you find in the Finder’s info panel. That’s followed by a column that lists the file’s starting type, and a column with a dropdown menu for picking the destination file type. The list of supported file types is long, too, with the exact number of options dependent on the type you begin with.

If you want to check the file you’re about to convert before doing so, there’s also an arrow button on the far right of each file’s row that will take you to it in the Finder. The other columns report the output file’s size, any compression savings, and the status of each conversion. Whenever you want, you can add more files for conversion, kicking off a new batch once any ongoing conversions complete.

Most file conversions I tried went well, but I couldn't manage to convert large MP4s to the MOV format.

Most file conversions I tried went well, but I couldn’t manage to convert large MP4s to the MOV format.

In my testing, Picmal performed well overall. I converted images, audio, and videos to and from a variety of common formats such as PNG, JPEG, PDF, MP3, AAC, WAV, MP4, and MOV. However, I did run into trouble trying to convert a 1.55 GB MP4 of an episode of MacStories Unwind from MP4 to MOV. The conversion failed, even though much smaller files worked. Hopefully this is something that can be fixed in an upcoming update.

Another smaller issue I ran into is that there’s a checkbox next to each file in the Picmal file conversion interface that appears to be intended as a way to change the conversion file type for multiple files at once. However, the dropdown that appears when selecting multiple files of the same type didn’t give me an option to pick a new conversion type.

The other primary use for Picmal is file compression. The workflow is largely the same as converting files, with the size savings reported in a dedicated window column. By default, compressing files requires you to click on Picmal’s Compress button, but you can change the process so that it happens automatically instead. From Settings, you can also add compression to your file conversions, completing both steps together.

Compressing images.

Compressing images.

Audio and video compression quality are set to 85% by default, while image compression quality is set to ‘balanced.’ However, in each case, you can tweak the compression settings with more fine-grained controls. Another nice touch is that your compression selections and a link to Picmal’s Settings are both accessible from the bottom of the Picmal window, making your compression choices clear and simplifying the process of making any adjustments.


Aside from a couple of hiccups in my testing that need to be addressed, my experience with Picmal has been great. About the only thing I’d love to see added is support for Shortcuts. Otherwise, Picmal is an excellent way to manage file conversion and compression jobs of any size. There are other apps that accomplish something similar, but the simplicity and speed with which you can manage batch conversion and compression with Picmal sets it apart and makes it worth checking out.

Picmal is available directly from its developer for $9.99. That gets you the use of the app on one Mac at a time, which can be expanded to more Macs at an increasing per-Mac discount based on the number of licenses you purchase.


Apple and ISSEY MIYAKE Introduce a Limited-Edition iPhone Pocket

Source: Apple.

Source: Apple.

Apple has announced a new limited-edition iPhone accessory, the iPhone Pocket, created in collaboration with design brand ISSEY MIYAKE. Here’s how Apple describes the accessory, which will be available in select Apple Stores and online beginning Friday:

iPhone Pocket features a ribbed open structure with the qualities of the original pleats by ISSEY MIYAKE. Born from the idea of creating an additional pocket, its understated design fully encloses iPhone, expanding to fit more of a user’s everyday items. When stretched, the open textile subtly reveals its contents and allows users to peek at their iPhone display. iPhone Pocket can be worn in a variety of ways — handheld, tied onto bags, or worn directly on the body. Featuring a playful color palette, the short strap design is available in eight colors, and the long strap design in three colors.

The short version of the iPhone Pocket comes in eight colors, the longer strap version, just three. Source: Apple.

The short version of the iPhone Pocket comes in eight colors, the longer strap version, just three. Source: Apple.

The iPhone Pocket comes in two styles. A short strap version will be available in eight colors: lemon, mandarin, purple, pink, peacock, sapphire, cinnamon, and black, while the longer strap model, which is long enough to wear like Apple’s Crossbody Strap, is limited to sapphire, cinnamon, and black.

The iPhone Pocket will be available starting Friday, November 14, for $149.95 for the short strap version and $229.95 for the long strap version from Apple’s online store and ten retail stores worldwide:

  • Apple Canton Road, Hong Kong
  • Apple Ginza, Tokyo
  • Apple Jing’an, Shanghai
  • Apple Marché Saint-Germain, Paris
  • Apple Myeongdong, Seoul
  • Apple Orchard Road, Singapore
  • Apple Piazza Liberty, Milan
  • Apple Regent Street, London
  • Apple SoHo, New York City
  • Apple Xinyi A13, Taipei
Echos of the iPod Socks. Source: Apple.

Echos of the iPod Socks. Source: Apple.

The iPhone Pocket makes a bold design statement that Apple says was “[i]nspired by the concept of ‘a piece of cloth.’” I’m not going to venture to guess what that means. Still, the Pocket fits neatly into few Apple knit products that came before it echoing the thick ribbing of both the Vision Pro Solo and Dual Knit Bands and the iPod Socks, a comparison that is inevitable though left unstated in Apple’s press release.

Apple’s connection with ISSEY MIYAKE goes back further, though. It was Miyake who designed Steve Jobs’ signature black turtleneck, according to Walter Isaacson’s biography of Jobs. Now, all these years later, your iPhone can have a turtleneck of sorts for itself, too.

Apple accessories have always been about fashion. Source: Apple.

Apple accessories have always been about fashion. Source: Apple.

Fashion is nothing new to Apple accessories, but the company’s emphasis on it has ebbed and flowed over the years. However, with the fashion-forward iPhone Air in its lineup and rumors of folding iPhones coming as soon as next year, it’s not surprising that Apple is fanning the fashion flames. Some may see the Air as an iPhone that costs more but does less, but a big part of its appeal is its striking profile, for which others are willing to pay a premium. The iPhone Pocket fits that narrative perfectly.


Google and Epic Games’ Settlement Is Far from a Done Deal

Last week, Epic and Google made a big show of settling their antitrust dispute. The only trouble is that they didn’t do so until after the judge in the case had entered a permanent injunction requiring Google to make changes to how it operates its Play Store, which were upheld on appeal. That makes it harder to settle, as the mobilegamer.biz reports today:

The agreement was framed by Epic and Google as a conclusion to the court battle between the two that has been rumbling on since 2020. But a report from Law360 quotes the Judge overseeing the case as saying the proposals do not go far enough to rectify Google’s behaviour. Judge Donato also wants another hearing in December or January to straighten it all out.

“My concern here is that these proposed modifications … [are] not providing an adequate remedy for Google’s wrongdoing,” said Judge Donato, according to Law360.

This sort of thing isn’t unheard of, especially when the dispute is over a legal issue that takes into account the effect on consumers along with the parties involved. The judge in the case has scheduled hearings for December and January to consider the proposed settlement, but it looks like this case could end up in the U.S. Supreme Court after all.

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Podcast Rewind: Find My Adventures, X Factor Italy, and Pluribus

Enjoy the latest episodes from MacStories’ family of podcasts:

Comfort Zone

Chris simplifies his backpack, Matt has complex feelings about the new Affinity Studio, and Niléane’s challenge has her questioning the sanity of the American suburbs.

On Cozy Zone, everyone reveals what they think they’re in the top 1% of the world at.


MacStories Unwind

This week, Ticci Ticci jump scare videos, a seafood feast, and Federico’s latest fixation: X Factor Italy 2025. Plus, the return of a favorite Netflix rom-com series and an Apple TV comedy, and, of course, a special show notes-only Unwind deal.


Magic Rays of Light

Sigmund and Devon highlight the debut of Vince Gilligan’s Apple Original series Pluribus.

Read more


Trying to Make Sense of the Rumored, Gemini-Powered Siri Overhaul

Quite the scoop from Mark Gurman yesterday on what Apple is planning for major Siri improvements in 2026:

Apple Inc. is planning to pay about $1 billion a year for an ultrapowerful 1.2 trillion parameter artificial intelligence model developed by Alphabet Inc.’s Google that would help run its long-promised overhaul of the Siri voice assistant, according to people with knowledge of the matter.

There is a lot to unpack here and I have a lot of questions.

Read more


Proposed Epic–Google Deal Would Expand Access to the Play Store

Late yesterday, Epic Games and Google announced a settlement of their Google Play Store litigation that, subject to court approval, would open Google’s storefront more widely than ever before.

Like Apple’s revisions to its store in response to the European Commission, Google’s settlement is complex, but here are some of the highlights, as reported by Sean Hollister for The Verge:

  • Whereas the U.S. District Court’s injunction only applied to the U.S. Play Store, the settlement is global.
  • The settlement also runs through 2032, which extends beyond the three years ordered by the court.
  • Google has agreed to reduce its standard fee to 20%, and in some cases, 9% depending on the type of transaction.
  • Google will create a registration system to allow third-party storefronts.
  • Developer fees for using Play Billing, Google’s payment system, will be separated from the transaction fees.

As I said, though, there’s a lot more to the proposed settlement that you can read in full in the PDF linked in The Verge’s story, and it’s subject to court approval, but it does seem to reflect significant concessions by Google.

What does this mean for Apple and its App Store skirmishes with regulators around the world? Nothing technically; however, contextually, if the settlement is implemented, it should add to the pressure on Apple to open the App Store more widely in the U.S. and elsewhere.

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Shop Nintendo Hardware, Games, and Merch with the New iOS App

Nintendo fans in Japan have had a “My Nintendo” storefront app for everything Nintendo for five years. Now, it’s finally here for the rest of us, rechristened Nintendo Store for iOS and iPadOS. With the release of the Switch 2, the Nintendo eShop’s performance is much better than before, but it’s still not a great experience to navigate, which is why I was so excited to dive into the new app.

Search, News, and Wish List.

Search, News, and Wish List.

If you’ve ever shopped on Nintendo’s website, the new app will look familiar. The home tab is a mix of featured games, consoles, and accessories, a best sellers list, sales, and other collections. The app also includes tabs for:

  • Search, which pre-populated lists for hardware, franchise merch, games, and more;
  • News, which features upcoming games and other announcements;
  • Wish List where products you’ve marked as favorites show up; and
  • Your Profile, where you can check your Play Activity by game title.
Play activity is built into the Profile tab.

Play activity is built into the Profile tab.

When you’re ready to purchase something, the transaction happens in a Safari view controller rather than as an in-app purchase, and the process is smooth, especially if you already have a Nintendo account. The app also has extensive notification settings for everything from game releases and sales to check-in events and app updates, which can be individually turned on or off.


There’s nothing in the Nintendo Store app that you can’t find elsewhere on the web or eShop on the Switch. However, the experience of having it all available in a single app that you can use when you might not have your Switch nearby or want to navigate Nintendo’s website is a convenience I’m glad is now available.

The Nintendo Store app is available as a free download on the App Store for the iPhone and iPad. The Nintendo Store app is available on Android, too.


Podcast Rewind: AI Browsers and the Return of Thor

Enjoy the latest episodes from MacStories’ family of podcasts:

AppStories

This week, Federico and John look at the hype surrounding AI browsers to see if there’s any there there.

On AppStories+, Federico explains his experiments with lightning fast alternative AI models in Typing Mind.


NPC: Next Portable Console

This week, the big story is Retroid’s dual announcement of the Pocket 6 alongside the Pocket G2 and the ensuing drama. Then, the guys return to the Ayn Thor for Brendon and Federico’s first impressions.

This episode is sponsored by:

JSAUX – Your destination for Switch 2 and other handheld gaming accessories. Don’t miss JSAUX’s big Halloween sale:

  • 10% OFF – 2 items
  • 15% OFF – 3 items
  • 20% OFF – 4 or more items

On NPC XL, Brendon is grilled by John and Federico about the MCON mobile phone controller that looks like a PSP Go.

Read more


Apple Recreated the App Store on the Web with No Way to Download or Buy Apps

Today, Apple launched a web version of the App Store, with a twist. I’ll admit that this wasn’t on my “things Apple will do this fall” bingo card. I’ve wondered since the earliest days of the App Store why there wasn’t a web version and concluded long ago that it just wasn’t something Apple wanted to do. But here we are, so let’s take a look.

You’ll find the new web-based App Store at apps.apple.com, where you’ll be greeted by a sort of amalgam of the App Stores on each of Apple’s platforms. Along the left sidebar, you’ll find the same Today, Games, Apps, and Arcade tabs found in the native App Stores. This is where Categories reside, too. One big difference is that in the top-left corner, you’ll see what store you’re viewing, which defaults to the iPhone even if you’re on a different device. Click the drop-down label, and you can switch to another storefront.

Stray is $29.99, but you'll need to open the Mac App Store app to buy it.

Stray is $29.99, but you’ll need to open the Mac App Store app to buy it.

An even bigger difference from the native App Stores is that you can’t buy anything on the web. That’s right: there’s no way to log into your Apple account to download or buy anything. It’s a browse-only experience.

The site looks great and is a fully responsive replica of the native App Store apps in just about every way, but in place of the usual ‘Get’ or ‘Buy’ buttons, there’s a ‘View’ button, which is replaced by a ‘Share’ button when you go to an app’s dedicated page. I really don’t get it. At least on the Mac, there’s a button to open an app in the Mac App Store, but the same isn’t true on the iPhone and iPad.

The website is a great amalgamation of the native App Stores, but it's not really a store if you can't download or buy anything.

The website is a great amalgamation of the native App Stores, but it’s not really a store if you can’t download or buy anything.

Sure, you can always share an app to yourself on a device where you can buy it. But shouldn’t the point of a web store be to allow you to make purchases when you’re not on an Apple device or, for example, to buy a Mac app on your iPhone and have it waiting for you when you return to your Mac? I’ve literally checked the site multiple times because I can’t believe Apple built a storefront but left out the commerce part.

Look, the website is very nice and does a great job replicating the UI of the App Store, just like the web versions of Music, Maps, and iCloud do. I just wish I could buy something.