To make up for last week’s lack of a featured Weekly Game, we’re going to cover two different iOS games this week. The first one is Battleships, an intriguing (and pretty challenging) puzzle game for the iPhone developed by Rits Plasman and designed by pixel rockstar Marcelo Marfil. (more…)
-
deals
#MacStoriesDeals – Monday
-
news
Google Launches “Hangouts” Messaging Service for iOS, Android, and Web
-
news
Pixelmator 2.2 Blueberry
-
stories
iOS 7 Wishes
-
news
Today Weather Gets Dark Sky Alerts, Forecast.io Support
I never had the chance to play the original ChuChu Rocket! 10 years ago on the SEGA Dreamcast. I didn’t have a Dreamcast back then. In fact, I think I was playing with the PSX back in 2000, and I’m sure I had a Game Boy Color. A few years later I bought the GBA, a Game Cube and a PS2 — but I never bothered grabbing a Dreamcast to check out the gems released by SEGA and other 3rd party developers. I regret that, mostly because I’m still lacking knowledge in true masterpieces such as Shenmue (although this one’s been re-released on the Xbox) or Jet Set Radio.
Luckily enough for me, looks like iOS devices are somehow here to save the day and allow us to re-enjoy games first appeared years ago and now ready to come to life again under the power of multi-touch. That’s exactly what’s happening with ChuChu Rocket! HD for iPad: released a decade ago and subsequently redesigned to appear on the Game Boy Advance, the game’s now running on the iPad taking advantage of its larger screen and touch controls.
So why is this a Weekly Game anyway? Because it’s as genius as it was 10 years ago, and it’s a truly addictive puzzle game. (more…)
Yes, a Weekly Game on a Tuesday. It’s a day we’ll never forget, and the game we’re covering is so good I couldn’t help but play 3 hours with it last night and wake up early this morning to hit the Publish button.
Astronut by the Iconfactory is a game I was looking forward to. Since I saw the first shots on Dribbble, the promo video and I heard from people who were testing it that it was really great, I started waiting for the app to show up in iTunes with much anticipation. The app became available last night, and it’s free in the App Store. A clever move, as if you want to purchase extra “sectors” (level packs, or “zones”) you’ll have to complete a $1.99 in-app purchase. Which is totally worth it. (more…)
This week’s featured game is the latest effort by Wandake, Robokill. See, Robokill on the surface may look a lot like other games available in the App Store such as Minigore or Age of Zombies. You control this robot, with a bird’s eye view, and you have to face enemies coming from all sides of the screen. Unlike Minigore, though, Robokill provides a greater attention to details in level design and enemy attack patterns.
For instance, Robokill’s droids are smart, while Minigore’s monsters just care about running against you. Enemies in Robokill shoot, cover, attack, back up. That’s not bad a simple action game for iPad. Plus, once you clear levels in the game your character will evolve and become able to equip new weapons and shields. With more than 450 levels and 13 missions, that’s quite an inventory to build. You can also collect cash and hidden loot to purchase upgrades through a virtual store — which is always welcome. I like this RPG-like side of Robokill, something the aforementioned similar games surely don’t provide. Not like in Robokill. (more…)

Time Geeks is a classic seek and find game like the ones we used to play in the 80s and early 90s. Those games where you’re given something to find, and the level isn’t completed until you find it. Simple rules. Simple gameplay. So how do you reinvent the genre today, with an App Store overloaded with 3D FPS and zombies games? By making it fun, geek, great-looking and cheap.
At $0.99 in the App Store, I’m not afraid to say Time Geeks is my new favorite game on the iPhone. (more…)
For this week’s “MacStories Weekly Game”, I needed a good ol’ action game to talk about. You know those hack & slash type of games, where you usually wander around levels focusing on killing enemies and making combos? I grew up with them. Then God of War came around and the new kids got a new concept of hack & slash. But Samurai II is different: while clearly inspired by the post-God of War generation (the level schemes, the rich graphics, the bosses, the upgrades, the roll), it retains a somewhat old-style feeling that I was missing on the iPhone.
Samurai II: Vengeance is the sequel to last year’s Samurai: War of the Warrior, featured by Apple in the Best Games of 2009. It was indeed a great game, packed with stylish manga-like graphics, swipe-based controls and good action. Quite possibly, the original Samurai for iPhone is still one of the best action games out there. With Samurai II, though, the developers enhanced the whole system, create even better graphics and took away a few things. (more…)
[We thought it was about time to start our own feature of games worth a mention on MacStories. Even though MS is not exactly a game-focused publication, some games for iOS are just too good and addictive to not cover them. So there you have it, MacStories' Weekly Game.]
Circuloid is a recently-released game for iPad by Polish developers Macoscope (the same guys who developed the Nozbe apps) which sports great graphics, interesting control methods, lots of levels and a great old-style difficulty. Circuloid is a classic Arkanoid / brick-breaker style game where you have to well, destroy bricks on screen. What impressed me, though, and convinced me to feature the app on MS is the extreme attention to the iPad’ unique features the developers put into this game. (more…)




