I have a confession to make: I’m a nerd. Yes, and I’m proud of it, because I think being a nerd means two things: I’m constantly curious about details, and I don’t hesitate to try out new stuff. To satisfy my curiosity, I’ve always dived into Apple’s ecosystem and the latest hardware related to it. Fortunately, my passion for Apple correlates with my love for discovering new music. I’ve been playing guitar since I was eight years old, and I love electronic music from the bottom of my heart as well. I’ve always found myself interested in both the traditional (perhaps organic) hardware side of music, and the more modern, digital software production process.

When the iPhone came out, many blogging colleagues and people around me predicted that its new software system, combined with the mobility of the device itself, would change the way people produce music and think about audible art as a whole. Three years later Apple unveiled the iPad. iPhone music software was indeed present at the time, but people soon recognized that the device’s screen was too small to create usable professional software for it — playing on-screen keyboards was nearly impossible and attempts to build high-end software synths like ReBirth or drum machines ended up in cluttered, untidy screens.

This problem seemed to get solved with the large screen of the iPad. Professional software retailers like KORG immediately started coding software versions of their most successful hardware. For instance, the iElectribe was one of the first apps available after the device’s launch. Over the years, I constantly tried out music apps for the iPad, tested hardware accessories (made possible with the release of iPhone OS 3), and never stopped investigating advantages, problems, and future possibilities of all those apps. Now, five years after the launch of iOS and the iPhone, I think it’s time to look back at how Apple’s mobile devices, with the focus clearly on the iPad, have changed the world of music and how they’ll continue to affect the future.

To do this, I recently went through my app archive and analyzed which kind of music apps remained installed on my devices, and which ones I liked when I tested them, but didn’t gain a place in my personal workflow. I discovered that I had to clearly divide music apps in several areas when discussing them. I distinguished between eight types of available music apps: promotion, discovery, entry level playing apps, handy/learning tools, sketching apps, recording, and professional software.

Throughout this post, I will cover each of those areas separately and point out their current state by discussing the most elaborate app(s) in their respective areas. I will point out the advantages and problems iOS brings to them, and predict — as far ahead as possible — what the future might hold.

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Apr
24
2012

Promoting Software

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In the pre-PC era, we built dedicated tools to fit different purposes. In the PC era, we learnt how to shift some tasks over to a single, centralized tool called the “personal computer”; we started exploring the concept of “ecosystem” through “digital hubs”, although we didn’t see the PC – whether “desktop” or “portable” – as a meaningful replacement for objects we depended upon in our daily lives. With mobile devices from the Post-PC era, we’re seeing tremedous growth in one particular aspect: that software can do (almost) anything. We’re in the process of learning how to use a single tool to fit multiple purposes at once.

This is especially true with the iPad. Following yesterday’s news of Cargo-Bot, an iPad game made on the iPad using Codea, I had yet another example of how software is changing the way we think of the distinction between tools for “work” and “entertainment” – and how it’s blurring the difference between computers for “production” and devices for “consumption”. John Gruber calls it “a glimpse of the future”. He’s right: here we have a device that is now capable of programming a game for its own platform, and it seems totally obvious in retrospect.

I never quite got the argument that devices like the iPhone and iPad were made for “consumption”. In the past five years, we have seen people making music on tablets, writing novels on them, and film-makers using iPhones as solid alternatives to their mobile capturing needs. The portability of the camera reinvented citizen journalism and revolutionized mobile photo sharing. I have seen doctors pulling out iPhones to do quick calculations and compare MRI images. I have been increasingly using my iPad as an “anything device”; on the other hand, I may have played no more than 4 games on my iMac since 2008.

It’s not just about “niches” or “bloggers” who want to find a way to do more on tablets than “normal people” would think is feasible. While the App Store has certainly seen a surge in popularity of text editors, Twitter clients, note-taking apps, and other kinds of apps writers and bloggers use on a daily basis, we shouldn’t forget about Final Draft, Procreate, Paper, the Business category, Apple’s Cards app, travel guides, books…just to name a few.

Software can do anything, but sometimes it is the combination of hardware and software that yields new, unexpected results that take advantage of the interplay of bits and guts. Apple based its mobile business on this. And third-party developers, too, understand that, in some areas, Post-PC hardware needs to be “extended” to address more specific needs. The Jawbone JAMBOX is a fantastic portable speaker that can augment your music listening or gaming sessions. The Nest thermostat is proving to be a hit among early adopters. Ten One Design is working on a Bluetooth-enabled pressure-sensitive stylus with an SDK for developers. Note how, even when extra hardware is needed, Post-PC devices leverage one thing to make these additions more natural, powerful, and connected: software.

It’s not just Apple. Other companies are making smartphones and tablets (and glasses), and some of them also recognize the importance of an ecosystem that fosters innovation and a stable business model for all the parties involved. It appears to me – and the numbers speak clearly for themselves – that only Apple, though, has so far acknowledged that a third-party software ecosystem needs to be nurtured, carefully encouraged, and educated about the latest technologies available to consumers and developers. And then again, Apple can do better.

The Times They Are a-Changin’. The multi-purpose, constantly evolving nature of software has changed us: most people don’t want to upgrade their devices every six months anymore, but they are always looking for new ways to unify the “things they have to do or want to do” into a single, intuitive, affordable experience capable of changing context and functionality with just a few taps.

In the Post-PC era, we are promoting software.

Mac Apps To Watch In 2012

Mac.AppStorm has published a nice list of upcoming Mac apps to watch in 2012. The list includes some MacStories staff favorites like Coda, TextMate, Spotify and Caffeinated. Other new apps worth keeping an eye on are Mou (Markdown text editor), Wunderkit (from the creators of Wunderlist) and Chocolat.

Today we want to reverse things and start looking forward instead of reviewing what has already come. We’ll introduce you to ten apps that are going to make big waves in 2012. Interestingly enough, most of them happen to be geared towards designers and web developers so if you fit that description, you’ll definitely want to take a look! We’ll also look at an awesome new Google Reader app, what’s in store for Spotify and even get a glimpse of the gem that 6Wunderkinder has been keeping up its sleeve.

I had some additions I wanted to share, but I decided to run a quick poll among my Twitter followers first. Surprisingly, it appears we all share the same apps we’re looking forward to.

OmniFocus 2, confirmed in 2011.

A new app by Bjango, aimed at designers (WIP icons above).

Alien Blue for Mac, confirmed months ago.

Two new music apps, Sonora and Enqueue, currently in beta.

OmniOutliner 4, also confirmed and possibly featuring new cloud syncing capabilities.

Someone even mentioned Things with cloud sync. There’s also an interesting list of “rumored” software, such as iBooks for Mac, a new iWork, Aperture 4, and Flipboard for Mac (or the web?).

2011 has been a great year for third-party Mac software. From the looks of things, I think 2012 is going to be fantastic.

Here’s a quick thought about the new iPhone 4S. There really isn’t much to say about the iPhone 4S as a device: it’s the iPhone 4, only faster. It looks like an iPhone 4. It weighs just like an iPhone 4 (unless you’re going to feel a 3-gram difference). It’s got the same Retina Display of the iPhone 4, and its glass back is just as likely to break as the iPhone 4′s. The iPhone 4 is the foundation of the new iPhone 4S.

But the iPhone 4S is undoubtedly better than the iPhone 4. Thanks to the dual-core A5 CPU and dual-core graphics Apple put into it, the 4S will deliver snappier navigation between apps and webpages, up to seven times faster graphics and an overall more responsive experience. In practical terms, this means the multitasking tray will open faster, launch apps in less time, and Safari will load webpages faster. Game developers will be able to create more impressive games with more complex graphics and texturing techniques; app makers will take advantage of the iPhone 4S’ A5 to develop software with more elaborate actions and architectures.

In day to day usage, the iPhone 4S will be the iPad 2 of hardware upgrades: when compared to an old iPhone 4, it’ll look amazingly fast. Even if I haven’t tried an iPhone 4S yet, this is pure math. The iPhone 4S is faster. Perhaps not every corner of the OS will show that, but the hardware will allow for faster operations out of the box.

The A5 processor (and faster graphics, and presumably more RAM) doesn’t simply make games more powerful and apps quicker to open and use. The A5 processor — a custom-made silicon designed by Apple — has repercussions on a variety of software-related functionalities, and this has enabled Apple to come up with new features that won’t make it to the iPhone 4 once iOS 5 comes out next week.

The iPhone 4S is the finest example of Apple’s interplay of hardware and software yet.

Take the new camera for example. Thanks to a new 8 MP sensor, wider aperture, new lenses and backside illumination, it shoots better, sharper, more vibrant pictures. They look good. The new optics inside the iPhone’s camera have allowed Apple to improve on one of the most popular aspects of the iPhone, which is taking photos everywhere you go. Yet the new camera isn’t just about the optic hardware itself: because of the A5′s processing power, Apple has added face detection for better exposure and focus when a subject is recognized, as well as better white balance. The iPhone 4S’ A5 comes with a new Image Signal Processor designed by Apple. On top of that, the faster 4S also happens to record 1080p video with image stabilization and noise reduction.

This is fairly technical stuff, but you see where this is going. In a demo of the iPhone 4S posted by the BBC earlier today, I noticed something odd about the 4S camera: the swiping animation to switch from the camera view to the Camera Roll (a new feature of iOS 5) looked strangely fast and smooth. I’ve been testing iOS 5 on my iPhone 4, and I can tell you that animation isn’t as nearly as responsive and immediate as the BBC’s demo video. Throughout the day, I’ve looked at other hands-on videos (not many of them are around this time, unfortunately), read first impressions from journalists who were in Cupertino and yes — everyone reported the camera was faster and more responsive. A simple functionality like swiping back to your Camera Roll to see the picture you’ve just taken has been improved thanks to new hardware. These are the details the make the experience better, more balanced and enjoyable as the months roll in and you get used to a device.

At this point, it’s starting to feel like iOS 5 was specifically designed for the iPhone 4S. The most technologically advanced features of iOS 5 are now available on the iPhone: improved camera and HD video recording, AirPlay Mirroring, Siri. That’s not to say Apple didn’t exclude some of these from the iPad due to design compromises (the thinner iPad 2 wouldn’t probably have room for the 4S’ camera) or obvious impracticality (Siri on a tablet?), but on a checklist comparing Apple’s devices running iOS 5, the iPhone 4S gets more. The iPad 2 still has Photo Booth on its side, but I wouldn’t be surprised to see it on the iPhone soon.

The importance of “hardware that enables better software” and “powerful software based on advanced hardware” is best explained by Apple’s own slide. Four hardware-related features (A5, new wireless system, new camera, 1080p HD recording), four software-related functionalities coming to the 4S. And that’s not to count the 200+ features of iOS 5, which will benefit from the improved specs of the iPhone.

The iPhone 4S is a good phone because it’s based on the iPhone 4. But the 4S has got some new stuff that has been made possible by its new hardware, and it will make for a more pleasant experience thanks to iOS 5, for a simple reason: Apple understands that hardware and software together drive innovation and customer satisfaction, not specs alone.

According to a report by ZDNet’s Jason O’Grady, Apple has informed educational resellers and customers of academic institutions that they will no longer receive boxed copies of Apple software like Snow Leopard, iLife, and iWork. With the exception of Snow Leopard, required to upgrade to OS X Lion and still available on Apple’s website, all the apps mentioned in the letter have been released on the Mac App Store, including Apple Remote Desktop and Aperture, the latter with a heavily discounted price compared to its physical counterpart.

Apple confirmed today that, with limited exception, they will cease to ship boxed software to campus resellers. This includes Mac OS X Snow Leopard , iLife, iWork, Apple Remote Desktop, and Aperture, among others.

We have a limited supply of copies of each in stock in the store, so consider this a “last call” for anyone who would like a hard copy before they are gone. Particularly anyone who would like to get Snow Leopard, as we just received our final shipment of that version of the OS.

The only products that will remain as boxed software offerings are Logic Express and Logic Studio.

The obvious move towards digital downloads falls in line with Apple’s recent Mac App Store-only strategy: the discontinuation of MobileMe boxes and less space for boxed software in Apple retail stores; the popularity of the Mac App Store as a digital distribution platform; the release of new major upgrades (Lion, Final Cut Pro X) exclusively on the Mac App Store. Clearly, Apple is putting all the pieces together to eliminate boxed software completely from its future offerings. There are a few exceptions of course — Apple had to release a physical copy of Lion for users unable to download the 4 GB installer, and recently made the old Final Cut Studio (boxed copy) available again through tele-sales. But as this “last call” to educational resellers confirms, Apple’s future software distribution won’t include boxed copies, not even for academic institutions.

Jun
28
2011

A few minutes ago Apple released Thunderbolt Firmware Update through its downloads website and the desktop Software Update control panel, targeting all machines running the recently introduced Thunderbolt I/O connectivity standards. Until today, Apple has released new MacBook Pros and iMacs featuring the Thunderbolt technology from Intel. The update brings “performance and stability fixes”.

This update provides Thunderbolt performance and stability fixes.

When your computer restarts a gray screen will appear with a status bar to indicate the progress of the update.

Do not disturb or shut off the power on your computer during this update.

Apple’s release notes don’t specifically mention the targeted machines so we assume it applies to all 2011 Macs with at least a Thunderbolt port. The new MacBook Airs rumored to be getting a Sandy Bridge and Thunderbolt update later this month or in July will likely come with these fixes pre-installed, so if you need to download the patch now go ahead and pull the 486 KB package from Apple’s website.

There is speculation today from Loop Insight that this year’s WWDC, to be held from June 6 , will not include any new hardware announcements – namely the iPhone. Apple said in its press release earlier today that WWDC ’11 will  focus on unveiling “the future of iOS and Mac OS.”

Based on information from his sources and the focus of the press release, Jim Dalrymple believes that this means more than just a strong focus on iOS and OS X, but a complete focus on the software driving Apple’s hardware forward. The iPhone 5 has, until now, largely been expected to launch as previous iPhones have, during the WWDC launch. Dalrymple contemplates that instead of a new iPhone taking stage it would be Lion, which is set to launch around WWDC and the ever-important iOS.

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In a recent article on his personal blog, Lukas Mathis argues that the iPad’s multitasking doesn’t actually help people get things done and focus more as it forces you to constantly switch between apps. He writes:

a task (or an app) on a computer, and a task performed by a human don’t map to each other one-to-one. In fact, a single task performed by a human can easily make use of several applications running concurrently on a computer.

For example, right now, I’m typing this text in Notational Velocity, and I’m looking at the New York Times in a browser. The computer is showing me two windows at the same time. It is multitasking. I, however, am not. I’m absolutely focused on writing this essay. In fact, the computer’s multitasking is precisely what allows me to focus on writing my essay. I can type text into this window while looking at the Times article in another window without being forced to interrupt my task, and consciously switch between apps.

This is a common point being raised by people curious to try out iOS, but afraid it won’t help them be productive: “can I see multiple apps at once”? No, with iOS you can’t. And the way I see it, there’s good reason to enforce this implementation. First off, let’s consider the devices iOS runs on: iPhone, iPod touch, iPad, Apple TV. The Apple TV 2nd gen doesn’t exactly have apps and I don’t understand why would anyone want to see multiple photos and movies at once. The iPhone and iPod touch? The screen is so small (in spite of high resolution) I honestly can’t believe some people are exploring the possibility of seeing multiple apps on a single screen. It doesn’t make sense. (more…)

With the first developer beta of Lion “out in the wild”, it’s no secret people want to know which apps are working on the new OS, and experimenting with ways to let incompatible software run just fine on 10.7. Website RoaringApps has put together the first unofficial app compatibility list for OS X Lion, and it’s already a pretty huge one.

Anyone can contribute to the Wiki by sharing details of an app that’s working on Lion or has issues, or you can join the community to discuss the list with fellow Mac testers and developers.

Again, the list is very useful and available here. Check it out.