Spotify updated their iPad app this morning, bringing a long-awaited design refresh in line with iOS 7 and the company's iPhone app, which received a drastic redesign back in April. On top of visual changes, Spotify also brought the service's music collection feature, called Your Music, to the iPad.
Posts tagged with "iPad"
The Logitech Keys-To-Go is a standalone ultra-portable Bluetooth keyboard that is thin, light and durable, making it the perfect partner for on-the-go typing. At just 6.1 mm thick and 180 grams, it’s simple to tuck into your purse, briefcase or coat pocket without taking up precious space or weighing you down, and is compatible with the entire iPad lineup. What’s more, the rechargeable battery can last up to three months on a single charge, so it’s ready to type whenever (and wherever!) inspiration strikes.
The Keys-To-Go will be compatible with the iPhone, iPad, and Apple TV, and its FabricSkin material will make it waterproof and durable. The keyboard is fairly reminiscent of Microsoft's Touch Cover for the Surface tablet, which attaches to the device and lets touch-type via Bluetooth on physical “keys”.
Since 2012, I've been using Logitech's original Tablet Keyboard as my external keyboard for the iPad and I love it. The keyboard is large enough (smaller than Apple's Bluetooth keyboard but larger than Logitech's keyboard cases and upcoming Keys-To-Go), it has dedicated iOS shortcuts (I use the Home and Spotlight keys a lot), and it's sturdy and durable. When it comes to controlling iOS with a keyboard, I can't recommend the Logitech Tablet Keyboard enough.
I'm intrigued by the Keys-To-Go: it comes in multiple colors, it keeps the dedicated iOS keys, and it has a rechargeable battery. And, it looks really thin and it can be wiped clean easily. But I've never typed comfortably on small Bluetooth keyboards, and I'm afraid that I would miss the subtle clickiness of the Tablet Keyboard.
The Keys-To-Go will be available next month at $69.99.
Project LayUp is an upcoming iPad brainstorming app developed by Khoi Vinh in collaboration with Adobe that was announced at Adobe MAX earlier this week. Based on the information released so far, LayUp will let you sketch ideas and start your design process on an iPad with a combination of wireframes, graphical assets, and even real fonts loaded from Typekit. Then, LayUp will be able to export a live InDesign, Illustrator, or Photoshop file to continue working on your project in Adobe's full-featured apps.
From the description:
Tablets are no longer just for browsing and playing games, they’ve become an integral part of the creative process. Project Layup is the brainchild of a customer and partner who used our just announced Creative SDK to reimagine on device prototyping, sketching, and ideation.
And from Vinh's blog post:
So that’s what I proposed to Scott: a new iPad app that would turbo-charge the brainstorming phase of the design process, and that would play nicely with Adobe’s marquee apps. I called it “LayUp.” To my surprise, he took me up on the idea, and assigned a team at Adobe to start developing it. So for the better part of this year, I’ve been working with that team to bring LayUp to life.
You can watch Vinh's presentation at Adobe MAX below, which features a preview of the interface and gestures used to assemble ideas and gather assets directly on the iPad.
I'm intrigued by LayUp's use of gesture shortcuts: drawing lines and other shapes to drop blocks of text or images into the canvas is smart, and the implementation looks natural and intuitive. Alissa Walker, writing for Gizmodo, notes:
What I was most struck by while watching Vinh demo the app is how natural this felt: It was as if the iPad has been waiting all this time to be used to its full potential in this way. The resulting file is not a production-ready document, of course, but this is far better than anything else you could create with the tools that are out there. Adobe is very smart to bring on some of the top designers to play around with new ways to make their software even more relevant across more platforms.
I often need to sketch out ideas I want to send to our designer for MacStories, but I'm not good at sketching. I'm looking forward to trying LayUp.
Cassidee Moser writes about Hopscotch, a coding app for iPad:
Turbine Truck is a small iPad game made up of very basic mechanics. Players guide a cartoon truck across a 2D plane, smashing into as many oncoming cars as possible while evading the police. It lacks complexity and isn’t necessarily a grueling test of skill, but Turbine Truck remains notable for one reason: it was created by a child using Hopscotch, an iOS app with its own visual programming language used to teach kids the basics of coding and programming.
Apple last night posted two new iPad adverts as part of their ongoing 'Your Verse' series. The two adverts feature travel writer Chérie King and composer/conductor Esa-Pekka Salonen. Like Apple's previous 'Your Verse' adverts, they tell a story about how people use the iPad in different ways.
My iPad lets me share my journey with the world. Other deaf people tell me they're traveling more now because they see it's possible. (Chérie King)
In the advert with Esa-Pekka Salonen, Apple features the apps The Orchestra, Pianist Pro and Notion. Apple has also made available a live performance from Salonen free on iTunes (if you are in the US).
iPad is the best tool I've seen to write down the first impulse. Those moments when your mind is open, free. And then you think, what if? (Esa-Pekka Salonen)
iPad gaming is big business and sometimes it's difficult to find your niche if you're a developer because the app community is gigantic. In my opinion, there aren't enough interactive and educational learning games for kids; I get tired of seeing my kids play Plants vs. Zombies and Jetpack Joyride all the time.
The Osmo is blending the virtual world of the iPad with the real world to defy the boundaries of play. The Osmo is a device that snaps over your iPad's front-facing camera and, using its reflective AI and built-in mirror, recognizes and responds to real-world activity. It also includes a dock to hold your iPad upright and off the playing surface. It's kid-tough and doesn't require batteries, electronics, or an Internet connection to play.
Riccardo Mori, in an excellent collection of thoughts about the iPad's cyclical demise:
Also, it would be interesting to further investigate where those ‘unrealistic expectations’ come from. I’m aware it’s not a huge statistical sample, but considering the people I know, online and offline, who own an iPad, and considering the people I’ve helped with their iPad, virtually none of them has manifested dissatisfaction with the device in an ‘unmet expectations’ kind of way. Everyone I know seems to have been aware of the scope of the device when they purchased it. They knew or understood what they could and what they could not do with it. There has been the occasional nuisance, but nothing that can be considered a ‘deal breaker.’
It's important to keep in mind that, despite all the things iOS could do better, we shouldn't confuse the average iPad customer with tech bloggers trying to use WordPress on an iPad.
Following a lack of growth for the iPad line in Apple’s latest quarterly report, I’ve seen a number of articles suggest the idea that, in spite of Apple’s best efforts to establish a third product category between the smartphone and the laptop, the iPad is done. That people, after an initial fad of high iPad sales, are showing “no interest” in the tablet form factor because they’re now served well enough by laptops, desktop computers, and larger smartphones. I think that ascribing slower iPad sales in the past few quarters to a generalized lack of interest shows an understandable kernel of concern among tech writers, but also a misunderstanding of the iPad as a device.