In November 2012, Shaun Inman, Rusty Moyher, and Matt Grimm launched a Kickstarter campaign for Retro Game Crunch, a project to develop and release six games in six months. As we wrote when the campaign was launched:
Each month backers (of $15 or more) will submit and vote on a theme and Shaun and his team will build the game that gets the most votes… in 3 days. Based on player feedback and Shaun and his team’s original aspirations, they will then polish and perfect the game for thirty days. Backers will then get to download a complete version of the game. This will happen each month for 6 months.
For each thirty days, or each game being developed, the Retro Game Crunch team will document the game process and progress with posts, screenshots and podcasts. Backers that contribute $25 or more will also get to download the entire Super Clew Land, which is a great game, when this project ends.
This week, the Retro Game Crunch team released their first official collection, made of 7 games created during the course of the initiative and based on feedback and input from the Kickstarter backer community. The games, heavily inspired by the 8-bit videogame era and chiptune music style, are Super Crew Land (the game that started Retro Game Crunch), End of Line, GAIAttack, Paradox Lost, Wub-Wub Wescue, Brains & Hearts, and Shūten. While the games were released separately during Retro Game Crunch, the new unified release brings smaller file sizes, a single download for all games, an app launcher to easily switch between games, and support for the Xbox 360 and PlayStation 4 controllers.
The Retro Game Crunch Collection is available now for $11.99 (20% off) on the Humble Store and through the Retro Game Crunch website, it’s DRM-free, and made for both Mac and Windows (a Steam Greenlight campaign has also been launched to help make the collection available on Steam). For those who didn’t follow the original Retro Game Crunch initiative, a journal with details on the development of the games is publicly available here.