A key part of iOS gaming since it debuted with iOS 4, Game Center has finally come to OS X with Mountain Lion and effectively replicates the social gaming experience we have come to know and enjoy on our iOS devices. In Mountain Lion, players can now access their existing Game Center accounts through the new Game Center app, giving them complete access to all their achievements, leaderboards, friends, and statistics across all of Apple’s platforms. (more…)
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Promised late last year soon after the release of the original game for iPhone and iPad, Epic Games just confirmed the long-awaited update to Infinity Blade featuring multiplayer is coming out on Thursday, May 19. The free update, called Infinity Blade: Arena, will allow gamers to challenge each other online using Game Center assuming the role of Titan or Knight in the game. No word on automatic in-game match-making and battle requests yet, but we guess Chair Entertainment and Epic Games have gone all out to provide full Game Center support in the update.
The new Infinity Blade will also sport a Survivor mode to see how long users can last while fighting Titans, and Facebook integration to share screengrabs of avatars online. There’s more though: the developers have included “new helms for every season”, “more than two dozen new magic rings, swords, shields, and helmets for players to collect and master” as well as new achievements, new leaderboards and additional “surprises.”
Following the rather controversial “If you don’t have an iPhone” ads Apple posted a few days ago, a new one has been uploaded to Youtube: this time, it’s about Game Center.
The usual Infinity Blade is featured, alongside the capabilities of Game Center (friends requests) and the App Store with all its Angry Birds and Real Racing. Check out the video below. [thanks, Benjamin]
Since the Apple TV was revised last year with an iOS backend there has been ample speculation that Apple would eventually allow users to run apps and games and Engadget has today reported that some code in iOS 4.3 beta 3 further backs up that speculation. More specifically, the uncovered code references “ATVGames” and “ATVThunder” which also point to leaderboards, a controller, a way to schedule games and a storefront.
Two other strings were particularly noteworthy; “com.apple.appletv.play.live.thunder” and “.play.archive.thunder”. No one is really sure what they fully mean but as Engadget points out, the AppleTV is limited to 8GB’s of storage which is admittedly fairly minimal possibly suggesting that “archive” or “live” could mean streaming games or multiplayer. Engadget’s source also comments that “OpenGL is mature and thoroughly implemented enough that streaming low bandwidth data and computing locally could happen”.
Achievements are that sort of thing that keeps gamers going even when frustration and disappointment take over the initial excitement for a new game. You beat the game, you can’t have any more quests, but you want all the trophies / achievements. Many friends of mine do this on their PS3 and Xbox 360 — I’ve never been a fan of achievements, personally. Clearly I must be an exception, as even Apple itself implemented the functionality in Game Center. Not to mention other gaming networks for iOS like OpenFeint and Plus+, which have been offering achievements and leaderboards for quite some time now. (more…)
Firemint, which recently acquired Infinite Interactive has posted on it’s blog some sales statistics of it’s popular Flight Control game that is currently featured in Apple’s Top Paid Apps of all time. As of the post it had sold 3,881,634 copies and has raked in $3.8 million dollars and that’s after Apple 30% take.
As demonstrated by the graph it released that is shown above (click for larger size) it’s pretty clear that Christmas and big feature updates really helped increase sales of the game. In particular the addition of Game Center support led to a peak of 120,000 sales, the largest peak since the release of the app. The new maps update and Retina display support were the other notable peaks.
Also notable is the sales by country, as the graph below the break shows, the US has the lion’s share followed by Great Britain, Australia and Germany.
If you enjoyed playing Canabalt on your iPhones and iPads before, I think it’s time you give the app another try. Because, frankly, you didn’t really break any records. You can do better, and you know it. Most of all, the latest 1.6 update that just showed up in iTunes adds true Retina-ready graphics to the iPhone 4 and iPod touch 4th gen, 60fps on all Retina devices (that means it’s now super-smooth in all its pixel glory), Game Center integration (for leaderboards, I guess) and various tweaks and bug fixes. The update is free for all existing owners of the recently open-sourced game.
It’s the same Canabalt you know and love, only a lot smoother, faster and beautiful. Available at $0.99 for iPhone and iPad. You can’t miss this.
A few hours ago Tapulous (now part of Disney), released a major new version of their iPhone hit Tap Tap Revenge: Tap Tap Revenge 4 is now live in the App Store, and it’s free. This new update is the most important one since the original release of TTR 3 and all its spin-offs, and it features lots of new functionalities, songs and graphics.
First off, the app now sports Retina Display graphics and it’s got Game Center integration. TTR now has global leaderboards to see who has the best scores worldwide, a “like” button to see who else likes the same songs as you and sharing on Twitter, Facebook and email. As far as the built-in community tools go, you can create your own avatar and buy accessories and clothes in the game stores, have chats and private messages with other users, engage in online battles and download free tracks every week.
Speaking of which, Tap Tap Revenge 4 comes with 100 free songs from artists like Linkin Park, Taio Cruz, Metallica, Nicki Minaj and My Chemical Romance, plus premium content from the in-app store. The song selection is pretty huge and should contribute to the game’s replay value. The new user interface is cool although a little bit cluttered in my opinion, the app is free but there’s ugly in-app advertising in the main screen. It kind of ruins the whole feeling of the game — still the Retina graphics are really shiny on the iPhone 4.
December 16th has been a day to remember for the folks at Firemint. Not only did they release Real Racing 2 for iPhone (which is collecting rave reviews from all the major game blogs), they also updated the original Real Racing with Game Center support and released a free version of Flight Control.
Real Racing for iPhone, available here at $4.99, now comes with full Game Center integration: the app now comes with 4-player online multiplayer (instead of Real Racing 2 16-player mode), leaderboards, achievements, random matches and in-game results. Considering that Real Racing has been around for months, it’s great that Firemint is still giving its previous customers support and updates. Of course, if you want the real multiplayer you’ll have to go with Real Racing 2, which is available at $9.99 here.
Flight Control Free for iPhone is basically a version of the popular game with less maps, achievements — less everything. It’s cool if you’ve never tried Flight Control in your lifetime, but I’m usually not so excited about free versions with limitations. Still, it’s available here.