Posts tagged with "education"

Apple Launches 2014 Back To School Promotion

Apple has launched its annual Back To School promotion today, giving qualifying education customers extra credit when buying a Mac, iPhone, or iPad. As in previous years, Apple's promotion allows customers to receive $100 of extra credit when purchasing a Mac, and $50 when buying an iPhone or iPad. Apple is giving away Apple Store Gift Cards, which can be used for Apple Store purchases (unlike iTunes gift cards for digital purchases given away in previous years).

The 2014 Back To School promotion runs until September 9 and qualifying customers in the US include "faculty, staff, students, and parents" of any public or private K12 and higher education institution. Apple published a PDF document on its website with further details on eligible customers and products available in the promotion.

For more details on gift cards and educational pricing, you can check out Apple's official page for Back To School 2014. The promotion is live today in the US and international markets including Canada, the UK, and several European countries.

Apple Announces Major Update to iTunes U App with Creation, Discussion Features for iPad

In a press release, Apple today announced version 2.0 of iTunes U for iOS, which will launch on July 8 and introduce new creation and discussion features for teachers and students on the iPad. In the update, teachers will be able to “create, edit and manage entire courses directly on iPad for the first time”, while students will “have everything they need to fully collaborate with their classmates and teachers”.

The new in-app updates to iTunes U give teachers full course creation capabilities on iPad, with the ability to directly add rich content and learning materials from iWork, iBooks Author or any of the over 75,000 educational apps available for iPad. Taking advantage of the built-in camera on iPad, teachers can also capture photos and videos to incorporate real-world subject matter into any course, making relevant content available to all students in an instant.

Apple quoted Fraser Speirs, who rolled out the world's first 1:1 iPad program at Cedars School of Excellence in Scotland, previously featured by Apple.

“iTunes U is the most powerful destination for bringing the entire educational experience to life on iPad,” said Fraser Speirs, head of computing and IT at Cedars School of Excellence in Scotland. “By freeing teachers to create and organize courses right on iPad, educators can be better focused on enabling student participation both with the content and one another.”

With iTunes U 2.0, students will get a new Discussion area in the app to discuss topics with classmates, set up notifications for specific topics and replies, and interact with teachers, who will be able to act as moderators in the private forums.

iTunes U for iPad was originally launched in January 2012. Over 750,000 individual learning materials are available in the iTunes U app, and educators can create iTunes U courses in 69 countries.

iOS 8 Improvements for Education

Fraser Speirs, writing at Macworld, has an overview of why iOS 8 will bring important improvements for education:

Overall, I’m delighted that iOS has come out of a slightly awkward stage in its development. iOS 6 and iOS 7 really didn’t move the platform forward in substantial ways that had obvious impact on users. iOS 8 promises to take the experience of the serious iOS user to a whole new level. I can’t wait to see what developers do with it.

For context, Speirs implemented the first whole-school, one-to-one iPad program – also featured by Apple.


What Fruit Is Left Hanging For iOS In Education?

There are very legitimate uses of IAP that make sense from both a developer and customer standpoint, but it's not usable in education deployments. When my art teacher saw Paper by FiftyThree, she immediately wanted it. The problem is that it's a free app and you can unlock needed extras by using IAP. If you are using either Managed Distribution or redeemable spreadsheets from the VPP store, there is simply no way to deploy these upgrades using MDM or Apple Configurator. I've e-mailed a couple of developers asking them to release paid versions of their apps as education editions, but haven't had much luck.

Bradley Chambers provides seven great suggestions about how Apple could improve the functionality and usability of iOS in the educational field. What makes them particularly interesting is that these suggestions from Chambers have clearly come out of his experience of deploying iOS in an education setting. As a result, I was oblivious to a lot of the issues that he raises, and his suggestions make a lot of sense.

Hopefully Apple has been listening to people like Chambers who are on the front line of deploying iOS devices in educational settings and have some improvements to announce at WWDC in a few weeks time. And I think I speak for a lot of people when I say I really hope Chambers' final suggestion became a reality.


Understanding Apple’s New Deployment Programs

Fraser Speirs explains the changes Apple introduced yesterday for deployment programs.

Yesterday Apple released two new deployment programs for iOS and Mac, and rolled out enhancements to another. I want to explain as best I can how they work together.

The Volume Purchase Program has been significantly enhanced and there are two new programs: Device Enrolment Program and AppleID for Students. Let's look at each of these in turn.

I assume the topic will also be covered soon in Fraser's podcast, Out of School.


Apple Details iOS 7 Business and Education Improvements

Last night, Apple updated its iOS 7 mini-site to include links to two webpages that detail improvements coming for Business and Education users.

For Business, the biggest additions are Per app VPN, more controls on "Open In", third-party app data protection, and more options coming to MDM with streamlined enrollment. New MDM options are also coming for Education users, alongside single sign-on for an institution's apps, App Store license management, and more.

Macworld has a good overview of the changes coming in iOS 7 for Business and Education. As noted by Bradley Chambers, the new Apple ID features for students under age 13 are a notable addition.


Sakura Quick Math

I've always been bad at mathematics. It's not that I don't like the subject per se: I prefer words.

However, as they teach you in school, numbers are important. Some would argue our universe is made of numbers and mathematic relationships between their entities. Personally, I'd be fine just being able to jot down a quick addition or subtraction and having the result in my head without pulling out my iPhone's calculator. The meaning of the universe can wait.

I think Sakura Quick Math is an interesting experiment for kids who want to improve their arithmetic skills for schools, as well as people like me who are way past high school and are often reminded that they're terrible at calculations. Sakura Quick Math combines a clean, typography-oriented UI approach with the personal goal of getting better at stuff like additions, multiplications, divisions, and so forth.

Sakura Quick Math is perfect for students in grades 3, 4, 5 & 6 or those people who want to improve their all round mathematics ability. Multiple difficulty levels allow the app to grow with your skills. Developed in partnership with several schools, teachers and psychologists, with dedicated practice Quick Math should improve mathematics skills.

I like the app for a variety of reasons. It's a game, but it's also an educational tool; it reminds me of the Brain Age/Brain Training "games" that were so popular on the Nintendo DS a few years ago. Just like Brain Age, Sakura Quick Math takes advantage of the platform it runs on with a fully touch-based interaction. Through built-in handwriting recognition, the app "understands" the numbers you're writing on screen. In my tests, I've found the app to be really clever at figuring out my scribbles, though it sometimes hung on "4" and "9". However, it was just a matter of getting how the app wanted those numbers to be written (tip: don't lift your finger off the screen).

There are various difficulty levels for five modes. The main screen allows you to pick one of these modes, disable sounds, or open the Settings to adjust the handwriting recognition method. You can also check out Game Center leaderboards if you want to feel bad about yourself.

When you're playing, you have to be fast in writing your answer, as shorter times is what you're going after. You can write anywhere on the screen, and you can clear your answer with a two-finger swipe if you're not sure about it. Otherwise, the game will take a correct answer as soon as it's entered. You can skip questions, or end games and go back to the main screen. The app has a nice selection of sound effects and it displays records on a chart that puts the focus on "getting better" rather than "beating someone else". It's a subtle but important difference.

I've found Beginner to represent an enjoyable challenge, but then again I'm bad at this kind of stuff, as I said above. You'd probably want to look at the Advanced level for the last mode, which mixes everything in a single game.

Sakura Quick Math looks good, is fun to play, and it'll probably make my rusty brain a little less old when it comes to arithmetics. Plus, it's only $0.99 on the App Store, so check it out if you're looking for something different than the usual Angry Birds or Temple Run-style game.