This iPhone 5S beats out the 5 in every camera test and in many ways I prefer it to my DSLR. Sure it has its pros & cons… but for the first time ever, I didn't bring my Canon 1DX and I didn't regret it one bit. That's saying a lot.
Austin Mann (via Shawn Blanc) went to Patagonia to properly test the new iPhone 5s camera, and he came back with some amazing photos and videos. Even better, he provides explanations and comparison shots between the iPhone 5 and 5s, showing how the 5s takes better pictures better suited for processing. I don't know if I'll ever be able to take pictures as good as Austin's, but the fact that Apple is hiding complex technology behind the software gives me hope that, when I'll get my 5s, I'll enjoy features like SloMo and better Panoramas without having to care about their settings.
I often get phone calls asking me what camera I use, and I first have to clarify "Do you mean for work or pleasure?". The answers are very different. My workhorse cameras are no-compromise performance tools, with no concessions at all to being easy to carry or enjoyable to use. They are all business, and they're the last thing that I would want to take with me on holiday. I see the iPhone 5S as an attempt to make the opposite, a no-compromise fun phone-camera that adds to life. Each does its job better for not trying to do what the other does so well.
An in-depth and enjoyable review by Dean Holland. Make sure to check out the 5/5s comparison shots and examples.
I am intrigued by this new product line from Sony: it's essentially a lens that uses a paired mobile device as viewfinder, leaving you with just the lens to operate. The lens is the camera.
I see some nice advantages: you don't have to carry a full-size additional device alongside your phone and tablet, but you retain the higher quality of photos shot with Sony's camera. Not to mention the fact that this approach eschews the need of having to deal with the poor software and controls that are often cited as drawbacks of modern portable cameras (that is, assuming that the app for iOS and Android devices is better than what could be possible on an embedded viewfinder with LCD display).
The possibility of not attaching the lens to an iPhone makes this particularly appealing to me as I've never liked those ugly accessories that turn iPhones into tiny telescopes with external lenses.
Vlad Savov has more details at The Verge:
Both camera modules will pair with your phone via NFC, if you have it, and will then transfer data over Wi-Fi to Sony's PlayMemories app. The QX Smart Lenses are compatible with Android and iOS devices, will accept microSD and Memory Stick storage cards, include optional clips for attaching to the back of a phone, and also have tripod mounts for those users who want to get really serious with their mobile photography.
So ‘Oh Hai’ was the eventual outcome. It makes use of iOS face detection and to address our bugbear, we removed the need to interact directly the photo by including two sliders (one for eyes and the other for the mouth). These enable fine adjustments to be made with a complete and uninterrupted view of the results. The final working version was technically finished after more or less three days of work.
A simple, fun app by ustwo. I tested it over the weekend, and it does exactly one thing, quite well, with a straightforward design. The iOS face detection technology behind it is smart and accurate. Free on the App Store.
Apple today aired a new iPhone commercial called Photos Every Day, which, as the name implies, focuses on one of the iPhone's core features: taking pictures.
The ad doesn't follow the tone of Apple's latest upbeat commercials, but instead marks a return to the company's old iPad and FaceTime commercials with a slow music playing in the background, a single voiceover at the end, and, more importantly, a distinctive focus on the people using Apple products.
In the one-minute commercial, people are seen taking pictures of food, everyday situations, their kids, concerts -- everything. The message is clear: either with the default camera or Instagram (also shown in the ad), in landscape or portrait, as normal shots or Panorama pictures -- the iPhone is your everyday camera. This is corroborated by the tagline at the end: Everyday more photos are taken with the iPhone than any other camera.
The ad has been posted on Apple's website and YouTube channel. You can watch it below. Read more
In February 1998, Nintendo released an accessory for the Game Boy line called Game Boy Camera. Compatible with all Game Boy systems (including the Color that would only come out eight months later), the Game Boy Camera could take black & white digital photos using the limited four-color palette of the Game Boy hardware. The Game Boy Camera, which was also compatible with the Super Game Boy SNES/Super Famicom accessory, could print photos on thermal paper through the Game Boy Printer, another piece of hardware that Nintendo introduced in 1998 and discontinued in 2003 (two years after the release of the first Game Boy Advance).
Last week, developer Jim Rhoades noted on his blog how, with the iPhone 5 on iOS 6, third-party developers could access a new "low-light boost" mode for the camera. Through new APIs made available in the SDK, developers can take advantage of low-light boost to enable users to shoot better photos in low-light conditions -- which, in fact, was one of the features Apple mentioned at the iPhone 5 keynote.
By shooting at speeds of ISO 3200 (instead of ISO 800), low-light boost increases light sensitivity at the cost of increased noise. You will "see" more, but the photo will be more noisy.
Developers quickly went back to work to add low-light boost to their apps. And today, tap tap tap released an update to Camera+ which, unsurprisingly, adds low-light boost mode for the iPhone 5. Read more
iPhone 5 Camera Tests and iPhone 4S Comparison
As usual with new iPhone releases, Apple has created a webpage showing "actual photos taken with the iPhone 5". It is available here, and it features a gallery of six photos with an option to view them in full-size (the iPhone 5's camera shoots photos at at 3264×2248 pixels).
Curiously enough, Dpreview's Scott Everett recently took a photo of Big Sur in California (the location pictured above) with an angle very similar to Apple's one for the iPhone 5 (also embedded above). Because of this, Dpreview was able to closely compare the picture quality of the devices with the same subject. While the camera may appear to be the same, there are some notable differences.
Looking at the EXIF data of the images confirms Apple's assertion that this is a new sensor, despite the pixel count remaining the same. Close examination shows the iPhone 5 is using a 4.1mm lens to give a 33mm equivalent field of view, rather than the 4S's 4.3mm lens, which gave a 35mm equivalent view. This means the new sensor is a tiny fraction larger. The iPhone 5 has also selected ISO 50, 1/3EV below the 4S's minimum sensitivity of ISO 64.
Last year, a Sony camera was found in the iPhone 4S' teardown. Check out the 4S/5 comparison shots at Dpreview, and more iPhone 5 photos over at Apple's website.
Few iPhone apps have managed to substantially improve on the functionalities offered by Apple in its core system apps. Tap tap tap's Camera+, a popular alternative to Apple's Camera app, is one of them, and the 3.0 version released today takes a major leap in turning Camera+ into a more powerful solution to shoot, edit, and share photos online, as well as providing a solid foundation other developers can integrate their apps with.
The thing about Camera+ is that its lead developer and creator, John Casasanta, knows what people want from an iPhone app, and understands the rules behind viral marketing for software sold on the App Store. In spite of a 4-month ban that forced Camera+ out of the App Store due to a functionality the developers shouldn't have hidden without telling Apple, the app has been an example of modern success in the App Store, granting its developers a renowned position in the top charts with millions of copies sold worldwide. But it's not just about clever marketing (Casasanta also runs MacHeist, a website dedicated to promoting deals on Mac software that has amassed an incredible amount of followers in the past years). Camera+ is a very well-done app -- from the polished user interface to the features it adds on top of Apple's standard camera-related functionalities, Camera+ has become many users' go-to camera app thanks to its enhanced view options, filters and effects, and elegant sharing capabilities.
With Camera+ 3.0, a free update for existing users, tap tap tap wants to refine every aspect of the app, whilst opening the door to third-party devs with APIs to offer Camera+'s features into other apps. Read more