This Week's Sponsor:

Kolide

Ensure that if a device isn’t secure it can’t access your apps.  It’s Device Trust for Okta.


MacStories Unwind: A Videogame Doubleheader

This week on MacStories Unwind, spring is in the air, the cicadas are coming, and Federico is teasing a bigger and better MultiButton shortcut. That makes it the perfect time for a videogame doubleheader with Balatro and Final Fantasy VII Rebirth.



This episode is sponsored by:

  • Kolide – Ensure that if a device isn’t secure it can’t access your apps.  It’s Device Trust for Okta. Watch the demo now.

Double Brood Invasion Imminent

MultiButton 1.1 and CAPS

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MacStories Unwind+

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Vivaldi for iOS Updated with Colorful Themes and Ability to Force Dark Mode

When I first reviewed Vivaldi for iOS back in October, I was disappointed by the small number of customization features that were available in the app at launch. This was especially remarkable since Vivaldi Browser is mostly known on the desktop for its emphasis on UI customization and advanced features. In the iOS version of the app, you couldn’t change the color of the tab bar, nor could you customize the new tab page with a background image.

Today, however, Vivaldi on iOS was updated to version 6.6, which brings the ability to customize the app’s user interface with colorful themes. You can now choose from a handful of pre-selected colors, use the native iOS color picker, and even opt to have the accent color of the UI dynamically change based on the site you’re currently viewing. Additionally, you can now also set a custom background image for the new tab page. Combined with the ability to move the tab bar to the bottom of the screen, these new features bring the iOS version much closer to what we’ve come to expect from Vivaldi, at least in terms of appearance settings.

Vivaldi 6.6 also comes with a new setting to force dark mode on web pages that do not natively support it. As a big fan of Noir, a Safari extension that does just that, I am super glad to see this feature being implemented in more third-party web browsers.

Vivaldi on iOS is still in its early days, and it’s missing many of the capabilities of its desktop counterpart when it comes to tab management, including tab grouping. But I still believe the app can establish its niche on the iPhone if it keeps steadliy gaining more of these quality-of-life and customization features.

If you feel like giving the updated Vivaldi a try, the app is available for free on the App Store today.


MultiButton 1.1 Makes the Action Button Change Its Behavior Based on the Currently Open App

The same Action button; multiple behaviors for different apps.

The same Action button; multiple behaviors for different apps.

What if the Action button could change its behavior depending on which app is currently open?

That’s what I started wondering months ago after I released MultiButton, my shortcut for toggling between two commands assigned to the Action button rather than being limited to only one. Having the choice between two distinct commands is great, but can you imagine if MultiButton could become a truly contextual shortcut system that adapted to whatever app is currently on-screen?

I’ve spent the past few months working on this idea, and I’m happy to report that I was able to get it to work. In the process, I realized that what I’d designed was a comprehensive, advanced automation system that can be extended beyond MultiButton to a variety of use cases.

Later this week in MacStories Weekly and exclusively for Club MacStories members (of all tiers), I will release my latest creation that makes contextual app automation possible. It’s called CAPS, which stands for Contextual Apps Plugin System.

CAPS is comprised of three standalone shortcuts that allow you to define rules for which shortcuts should be run when the Action button is pressed while using a particular app. CAPS supports creating an unlimited number of rules for as many apps as you want; best of all, it’s based on an open file format that can be integrated with all kinds of shortcuts.

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Logitech’s Casa Pop-Up Desk Elevates Your MacBook for More Comfortable Computing

When I’m sitting at home in my office, the ergonomics are perfect. I have a comfortable chair with plenty of back support, my keyboard is at the right height, and my Studio Display is at eye level. The trouble is, that’s not the only place I work or want to work. As a result, I spend time almost daily using a laptop in less-than-ideal conditions. That’s why I was eager to try the Logitech’s Casa Pop-Up Desk that debuted in the UK, Australia, and New Zealand last summer and is now available in North America, too.

Logitech sent me the Casa to test, and I’ve been using it on and off throughout the past 10 days as I work at home, away from my desk, and in various other locations. No portable desktop setup is going to rival the ergonomics of my home office, but despite a few downsides, I’ve been impressed with the Casa. By making it more comfortable to use my laptop anywhere, the Casa has enabled me to get away from my desk more often, which has been wonderful as the weather begins to warm up.

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Building Games for Playdate in Swift

Panic’s Playdate has been in the news again recently. The company has caught up with pre-orders, so anyone can order one, and it will ship within 2-3 days. Also, Lucas Pope, the creator of beloved games like Papers, Please and Return of the Obra Dinn just released Mars After Midnight, a game I plan to dig into this weekend. The Playdate catalog is also running its first-ever sale, but there’s just one day left, so check it out today.

Most recently, I saw Panic’s Cabel Sasser link on Threads to a post by Rauhul Varma on the Swift.org blog. The Playdate’s developer SDK supports Lua and C, and as Varma explains, “the typical Swift application and runtime exceed the device’s tight resource constraints.”

However, Varma, who is an engineer in Apple’s Advanced Prototyping in the Platform Architecture group, had an idea for building Playdate games that would fit on the device:

Recently, the Swift project began developing a new embedded language mode to support highly constrained platforms. This mode utilizes generic specialization, inlining, and dead code stripping to produce tiny binaries, while retaining the core features of Swift…

These defining characteristics make the embedded language mode a great solution for shrinking Swift to fit the Playdate’s constraints.

To demonstrate the approach, Varma shares two games built in Swift: Conway’s Game of Life, which is a sample included in the Playdate SDK, and a Breakout-like game called Swift-Break. For developers who are interested in building games for the Playdate using Swift, Varma’s post includes a detailed explanation of the process, and the code and documentation are available on GitHub.

I love this project because it lowers the barrier to getting started for Swift developers who may not be as comfortable or familiar with Lua or C. I hope this leads to even more great releases for Panic’s awesome little handheld game platform.

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Over 250 Apps from Indie Developers Are On Sale Now

The folks at Indie App Sales are back with another big sale featuring apps from some of your favorite indie developers. This time around, they have over 250 apps in the lineup, including MacStories favorites like:

The sale periods vary by app, but most are offering discounts today and tomorrow, so check it out and grab a great deal on these excellent apps and support indie development.


Apple Announces New Distribution Options for iOS Developers in the EU

Apple has announced a trio of additional changes related to iOS developers in the EU where it is subject to the Digital Markets Act. The changes, which are outlined on Apple’s developer website, include:

  • Effective immediately, developers that offer alternative marketplaces will no longer be required to offer apps from other developers, meaning that a company like Meta could open a store with just its apps in the EU.
  • Also effective immediately, Apple has relaxed the requirements surrounding linking out to external webpages from an app. Developers are no longer required to use Apple’s templates, and instead, can design their own interfaces that link out to promotions, discounts, and deals that can be completed outside of the App Store.
  • Later this spring, developers in the EU will be allowed to offer their apps directly from their websites instead of through an alternative marketplace. There are eligibility requirements in Apple’s developer documentation, but this is a significant change that should open up a wider range of storefronts to users.

Whether it’s the result of feedback from developers or pressure from the European Commission, watching the app landscape transformed in very public fits and starts is fascinating.

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AppStories, Episode 374 – Examining Apple App and OS Design Trends

This week on AppStories, we examine Apple’s Sports and Journal apps and visionOS for clues to what their designs may mean for the next major revisions of Apple’s OSes.


Sponsored by:

  • Memberful – Help Your Clients Monetize Their Passion

On AppStories+, I tackle whether Federico needs an Apple Studio Display and offer a more portable solution.

We deliver AppStories+ to subscribers with bonus content, ad-free, and at a high bitrate early every week.

To learn more about the benefits included with an AppStories+ subscription, visit our Plans page, or read the AppStories+ FAQ.

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Voice Clones Have Crossed the Uncanny Valley [Sponsor]

Now, don’t get offended, but – you aren’t as good at clocking deepfakes as you think you are. 

And it’s not just you–nobody’s that good at it. Not your mom, or your boss, or anyone in your IT department. 

To make matters worse, you probably think you can spot a fake. After all, you see weird AI-generated videos of celebrities on social media and they give you that uncanny valley tingle. But it’s a different ballgame when all you’ve got to go on is a voice. 

In real life, people only catch voice clones about 50% of the time. You might as well flip a coin.

And that makes us extremely vulnerable to attacks.

In the “classic” voice clone scam, the caller is after an immediate payout (“Hi it’s me, your boss. Wire a bunch of company money to this account ASAP”). Then there are the more complex social engineering attacks, where a phone call is just the entryway to break into a company’s systems and steal data or plant malware (that’s what happened in the MGM attack, albeit without the use of AI).

As more and more hackers use voice cloning in social engineering attacks, deepfakes are becoming such a hot-button issue that it’s hard to tell the fear-mongering (for instance, it definitely takes more than three seconds of audio to clone a voice) from the actual risk.

To disentangle the true risks from the exaggerations, we need to answer some basic questions:

  1. How hard is it to deepfake someone’s voice? 
  2. How do hackers use voice clones to attack companies?
  3. And how do we guard ourselves against this… attack of the clones?

Like a lot of modern technologies, deepfake attacks actually exploit some deep-seated fears. Fears like, “your boss is mad at you.” These anxieties have been used by social engineers since the dawn of the scam, and voice clones add a shiny new boost to their tactics. 

But the good news is that we can be trained to look past those fears and recognize a suspicious phone call–even if the voice sounds just like someone we trust.  

If you want to learn more about our findings, read our piece on the Kolide blog. It’s a frank and thorough exploration of what we should be worried about when it comes to audio deepfakes.**

Our thanks to Kolide for sponsoring MacStories this week.