Feb
22

Since its release in April 2010, the iPad has been widely regarded as a “consumption device” not really suited for “content creation”. Whilst we have already examined the issue with dismissing the iPad as a device that’s not capable of doing the same things a computer can — and my friend Shawn has a good take on why “content” generally is an awful marketing umbrella — the Storify iPad app, coming today for free on the App Store, is yet another example of how the iPad is changing the way we create through unique interfaces built around touch and the strengths of iOS.

Storify is an interesting service. Per se, Storify isn’t strictly focused on allowing you to create original content (images, text, or a combination of both) that you can share with your friends; rather, Storify is a curation tool that, among other services, leverages Twitter and the openness of the web to let you create “social stories” based off elements shared by people you follow, or just about anyone else on the Internet. Storify wants to tell stories by “curating social media”. I have covered the topic of curation — especially Twitter curation — several times on MacStories, and I recently mentioned Storify in my review of Tweet Library, an iOS app by Manton Reece that enables you to create collections of tweets for future reference. As I detailed in the article, Storify integration in Tweet Library means you can easily collect tweets from a variety of sources (people you follow, Twitter lists, favorite tweets — Tweet Library does a great job at breaking up Twitter sections in neatly organized “sources” panels) and publish them online as a bundle on Storify. The first official Storify iPad app, however, brings the full feature set of Storify (or at least the majority of its online functionalities) to the tablet, mirroring the web counterpart available at storify.com to allow you to create visually rich social stories that go beyond collecting data from Twitter.

I have been able to test Storify for iPad in the past weeks, using it to create and edit stories that I’ve embedded on MacStories such as this one, or this one. When I first talked to Storify CEO Xavier Damman about their upcoming iPad client, I wondered how well the team had managed to port the desktop user interface and experience of Storify, which is largely based on drag & drop, to the iPad. Furthermore, the Storify web app benefits from the desktop nature of the web browser, which makes it easy to switch between dozens of tabs, collect links, snippets of text, and images, or simply open links from other applications without having to worry about “switching back” using a multitasking tray, such as the one we have on iOS. These are all problems a native iPad app should somehow address, I thought, as it’s not just as easy and quick to switch between the browser and multiple sources on an iPad, and I wouldn’t want the Storify creation process to become slow or, worse, cumbersome. It turns out, the Storify team solved the problem with converting mouse interaction to multitouch, and quite beautifully. (more…)

With a notice posted on the Mac Dev Center’s App Sandboxing webpage, Apple has informed developers that the sandboxing deadline, previously delayed to March 1, has been extended to June 1.

Starting June 1, all apps submitted to the Mac App Store must implement sandboxing. Take advantage of new sandboxing entitlements available in OS X 10.7.3 and new APIs in Xcode 4.3.

We have extended the deadline for sandboxing your apps on the Mac App Store from March 1st to June 1st to provide you with enough time to take advantage of new sandboxing entitlements available in OS X 10.7.3 and new APIs in Xcode 4.3.

Starting June 1, if you have an existing app on the Mac App Store that is not sandboxed, you may still submit bug fix updates without sandboxing your app. In addition, if you have technical issues that prevent you from sandboxing your app by June 1, let us know.

Sandboxing is a new technology in OS X Lion that limits the functionalities of Mac App Store applications to a list of “entitlements” that cover various areas of the operating system an app can access, such as networking, printing, or a user’s files. A sandboxed application would be unable to harm the system outside of its operational scope (managed by the entitlements), and this has caused some concerns as apps would lose access to the Mac’s entire filesystem, which is required by some functionalities of certain applications that aren’t necessary malicious or “compromised”. Similarly, inter-app communication would be a technical issue with sandboxing, as apps like TextExpander, Keyboard Maestro and CoverSutra — utilities that perform actions in the background without asking for user’s interaction in some cases (user-initiated actions can override the sandbox) — couldn’t get past the sandboxing requirement for the Mac App Store.

Since the release of Lion last summer, Apple has been touting the advantages of sandboxing as a way to increase security on OS X, whilst third-party developers began asking for more clarity from Apple in regards to the list of entitlements made available to them. For instance, sandboxing has been heavily criticized in the past months as it would theoretically prevent apps that rely on system-level technologies such as AppleScript from working, as they would require an entitlement that Apple isn’t providing. Similarly, apps that would require access to an entire user’s filesystem would be problematic with sandboxing fully enforced (think backup utilities such as SuperDuper).

Sandboxing recently became a topic of discussion again as Apple announced the next version of OS X, Mountain Lion, featuring a new security measure called Gatekeeper, while claiming that sandboxing would still be enforced starting March 1. With Gatekeeper and Sandboxing seemingly aimed at fixing different problems with OS X security, a number of third-party developers asked Apple (again) to reconsider the list of entitlements for the sandbox and figure out a way to work with longtime Mac developers to keep their apps in the Mac App Store.

Notably, Daniel Jalkut of Red Sweater Software wrote:

Apple should embrace the utility of sandboxing by shifting their focus away from sandboxing only Mac App Store titles, to a strategy that would sandbox virtually every Mac app, inside the store or out. Given the current limitations of sandboxing, a significant number of developers will not adopt the technology, so its usefulness to users and to the security of the platform will be diminished. Apple can turn that around so that sandboxing is a worthy counterpart to Gatekeeper, and a technology that any developer in his or her right mind would feel foolish not to incorporate.

To increase adoption, Apple should expand the current list of entitlements until it covers every reasonable behavior that users expect from Mac apps.

As a result of the uncertainty surrounding the sandboxing deadline prior to today’s announcement, some developers have decided to stop supporting the Mac App Store, keeping their applications available for purchase on their website — something that Mountain Lion will continue to support thanks to Gatekeeper. A notable example is Riverfold’s Manton Reece, who wrote a blog post explaining the reasons behind his decision to remove Clipstart from the Mac App Store:

Clipstart also falls into the same “needs to access the whole file system” category as Transmit. It’s not just one feature; the whole app is based on the fact that it can point to video files anywhere on the system, or manage your video library in a central location on any hard drive. These are things that are difficult to do in the sandbox, but even worse, I don’t see a clear path forward for existing customers to move into such a restrictive environment.

Maybe I could file bugs with Apple for exemptions, and reduce the functionality of my app to fit within the limits of the sandbox, but I’ve made the decision that it is just not worth it. I would much rather spend 100% of the time I have for Clipstart on new features only, not playing catch-up with Apple.

Following today’s notice sent to developers, Reece told us: “The delay is great news for developers who have been scrambling to meet the deadline. With brand new sandboxing APIs in 10.7.3, it just wasn’t realistic to expect developers to be ready. And for some apps, there are still areas where the current entitlements fall short.” As for Clipstart, Reece says he’s still planning to remove his app from Apple’s storefront: “I still expect to transition away from the Mac App Store. These delays show that Apple is listening, but also that sandboxing isn’t a stable environment yet. I want to focus my time on adding new features for users instead.”

With Apple extending the Sandboxing deadline, the company will hopefully have time to come up with a broader selection of entitlements developers can use in their apps. As a side note, Apple is expected to hold its annual WWDC in June, and Mountain Lion is set to become available this summer on the Mac App Store. Apple seems to be very flexible with the new June 1 deadline, too, promising developers that they will be able to submit bug fixes without implementing sandboxing, and asking them to “get in touch” if technical issues are preventing them from implementing the new technology.

Here are today’s @MacStoriesDeals on iOS, Mac, and Mac App Store apps that are on sale for a limited time, so get them before they end!

(more…)

Originally announced last year, Things Cloud, a cloud syncing platform for Cultured Code’s Things GTD app, is now available as public beta. Available on the Mac and iOS, Things is one of the most popular applications to manage todos and projects, and the app even won an Apple Design Award for its ease of use and simplicity. Cultured Code, however, has been heavily criticized by its user base over the years for the lack of a cloud syncing solution that would allow Things for iOS to stay up to date with Things for Mac; the criticism was also exacerbated by the fact that other GTD apps for the Mac and iOS, namely OmniFocus and Firetask, implemented working, reliable cloud databases in a relatively short period of time, whilst also adding new functionalities to their apps for paying customers.

We’ve had incredible feedback from our users, telling us that Things Cloud is proving to be both fast and stable. Some of our users have adopted the beta entirely and created exceptionally large databases. In the coming weeks we are going to work out some kinks and performance bottlenecks related to such large databases. This is an important final step towards enabling the import of existing data. Once the import feature is ready, we’ll post another update.

Whilst we’ll leave our thoughts for a review once the software leaves beta, it’s important to note that Cultured Code has always claimed its syncing solution would require more work (thus additional time to be implemented) because of a different technology being used to effortlessly push tasks and data across devices. For what it’s worth, I have been able to test Things Cloud, and its sync process was indeed pretty fast both on WiFi and 3G. I’ll save further considerations and tests for a proper review.

To enable Things Cloud, you can head over Cultured Code’s website and download the Mac beta. Cloud syncing can also be enabled by downloading the public version of Things for iOS, following the instructions provided on Cultured Code’s website.

Feb
21

I’ve always been a huge fan of Edovia’s take on VNC, Screens. Originally released in late 2010 for the iPad, Screens was also ported to the iPhone and later the Mac, allowing iOS and OS X users to connect to remote machines using standard VNC protocols (Lion logins are also supported by Screens), as well as Edovia’s own ScreensConnect utility to assign a unique hostname to computers behind networks that allow for outside access. To get an overview of Screens, you can take a look at some of your previous coverage.

Today Edovia is releasing a series of major updates to Screens for iOS and Mac, as well as ScreensConnect, which is now available at screensconnect.com to create a unique Screens ID for your Mac or Windows machine. I have been able to test the new Screens suite prior to its App Store release, and it’s still my favorite utility to quickly access my remote Mac mini, iMac, or MacBooks (Air and Pro) on my local office network. With its touch-driven UI, ease of use, and wide availability across devices (Mac, iPhone, and iPad for the Screens client; Windows and OS X for the desktop ScreensConnect utility), Screens is one of the most accessible VNC apps available on the App Store.

Since its release, I’ve always liked two things about Screens: touch controls and zero configuration. Once you download Screens, you’ll be able to search for computers that are advertising their screen sharing capabilities on a local network (on a Mac, make sure Screen Sharing is active under System Preferences -> Sharing), or add a machine that’s been configured to be reached using ScreensConnect. In the “Nearby & remote computers” window (a popover on the Mac), you’ll see computers from your local network, as well as those with an antenna icon next to them, indicating that they accept remote connections through ScreensConnect. The beauty of ScreensConnect, which is a free utility, is that it should make your computer accessible from outside your local network with literally no configuration, as the software takes care of (most) router settings and establishes a secure connection between a remote computer and Screens. As explained from the app’s Help section:

We could bore you with technical mumbo-jumbo but in a nutshell, Screens Connect monitors network changes, configures your router and sends this information on our server through a SSL encrypted connection so that Screens knows were your computer is and connect to it.

A note on ScreensConnect: whilst most modern routers support UPnP and NAT-PMP (required by Screens’ remote connection), some do not, so make sure you have a compatible model before considering Edovia’s Screens for its ScreensConnect functionality alone. I, for one, got ScreensConnect working just fine with my Fastweb connection in Italy (through Apple’s AirPort Extreme), as well as Telecom’s Alice (through an AirPort Express). Performance, as usual, depends on your Internet connection, so don’t expect ScreensConnect to magically improve speeds — there’s only so much smart connection scaling (from millions of colors to hundreds) can do.

Screens 2.0 comes with a new UI. Gone is the wooden texture of the previous versions, leaving room for a darker, more elegant background that will surely make your computer’s desktops pop. Whilst the change in visual presentation is welcome, much more functional is iCloud integration in version 2.0, which now allows you to keep your stored screens in sync across devices — and it’s just not “sync”, I was able to create a new screen on the Mac app, wait a few seconds, and see it coming up automatically on the iPhone and iPad, which were running Screens 2.0. Support for iCloud is fairly impressive and a godsend, because, honestly, adding the same screens over and over on multiple devices wasn’t really a great experience.

Alongside bug fixes, improved security and performances, and better support for wake-on-lan, Screens 2.0 comes with some additional new features. When controlling a computer, for example, Screens now displays a unified bottom toolbar that collects a series of shortcuts — including two types of keyboards, and an action button to grab a screenshot of the remote desktop (a new feature), disconnect, and open the Settings. On the iPad, this toolbar can be configured to become a swipe gesture area whilst in landscape mode, allowing you to associate a variety of commands to left or right swipes. The same app/Mac/window shortcuts can be configured with three and four finger gestures to perform directly on screen, and the selection here is very rich — for instance, you’ll be able to set up shortcuts to send the contents of your clipboard, or launch Mission Control.

Also new in Screens 2.0: you can reorganize screens in grid mode on the iPad, you can send the remote screen to an Apple TV using AirPlay Mirroring, and SSH Keys are now supported for SSH Tunneling. On the Mac, you won’t obviously get the iOS version’s custom keyboards and gesture support, but Screens 2.0 will support iCloud and auto-resume for ongoing connections.

With a new UI, better handling of remote connections, gestures, iCloud support, and a very intuitive touch-based VNC control system, Screens 2.0 is a fantastic update. ScreensConnect works as advertised, the iPad app benefits from the screen real-estate, and, overall, the app is very easy to use and configure. Screens, however, doesn’t come cheap, as the iOS app (universal) and Mac app will set you back $50 when combined. If you’re willing to pay for quality software and believe Screens’ feature set is right for you (make sure your router can work with ScreensConnect!), I’d personally recommend starting with Screens 2.0 for iOS today. (more…)

Microsoft’s Office Suite could be launching on the iPad App Store within weeks according to a new report in The Daily. Originally rumoured in November of last year by The Daily, Matt Hickey today says that the design team has “wrapped up the project” but an exact launch date was not known.

Hickey claims to have had a brief hands-on with a working prototype of the Office Suite app and notes that whilst the UI is similar to OneNote for iPad, it has hints of Metro. He notes that Word, Excel and PowerPoint files can be created and edited either locally on the iPad or online (presumably using Microsoft’s SkyDrive cloud service).

According to his sources, OneNote will also receive an update soon to reflect the Metro design. Those same sources also noted that no Android version was in the works.

[The Daily via The Next Web]

Jump the break to view all updates to this story.

(more…)

Starting from March 9th, China Telecom customers will be able to purchase the iPhone 4S. It comes about two months after China Unicom first offered the iPhone 4S in China.

Unlike China Unicom (the second largest carrier after China Mobile), the smaller China Telecom uses the CDMA technology. Though because the iPhone 4S has support for both CDMA and GSM networks, China Telecom will be selling the same hardware that customers on China Unicom and customers elsewhere across the world purchase.


[via The Verge]

Feb
20

With the (rumored) next-generation iPad approaching its (rumored) announcement on March 7th, I thought it would be interesting to collect some of the predictions we’ve made thus far based on the rumors and oft-quoted “inside reports” we have heard until today.

Unlike most Apple product launches, like, say, the iPhone 4S in October, there seems to be a certain degree of certainty in what the device is going to look like and the hardware changes it’ll feature when compared to the existing iPad. Thanks to various parts that have surfaced from China, several mentions by Daring Fireball’s John Gruber, and a general assumption that “it’s about time”, it appears the iPad 3 is going to feature a high-resolution, 2048 x 1536 Retina Display. Just like the jump from iPhone 3G-era displays to the iPhone 4, a Retina iPad (which John Gruber has been predicting since 2011) would allow for crisper graphics on screen and a better reading experience thanks to the increased number of pixels per inch.

Reported in just about any recent rumor on the iPad 3, the Retina Display has become the marquee addition those who follow Apple rumors expect to see in the next-gen device. As we’ve seen with our previous coverage, however, there are other hardware changes that Apple could bring to the iPad 3, namely better cameras, faster processor, and LTE connectivity.

In the past months, I have seen reactions from people who have followed the iPad 3 rumors typically split in two categories:

Theory #1: iPad 3 has Retina Display, new cameras, LTE, new A6 processor.

Theory #2: iPad 3 has Retina Display, slightly improved cameras, faster A5 processor.

The two theories imply that the new iPad is going to be a major revision with dramatically faster CPU and graphics to power the Retina Display plus LTE connectivity, or a speed-bump of the existing iPad with the addition of a Retina Display, but no LTE, dramatically faster processor, or iPhone-class cameras. Both are based on a series of rumors, patterns, and facts to be considered. (more…)

Last week Apple revealed its new Mac operating system, Mountain Lion, due out for this summer. While not a complete overhaul, 10.8 is a polished update that adds many similar functionalities from iOS 5. Among these changes, and one of the most important pieces, is Notification Center. As the name suggests, it is basically Notification Center ported from iOS, running at a system level on Mountain Lion. Besides having the same UI elements we see on our iPads and iPhones everyday, it also has a badge mode much like Growl, our favorite open source notification system for OS X. It’d be fair to say that almost every OS X die-hard uses Growl, as it’s very customizable with function and appearance. Last year, the Growl team overhauled the app and submitted it to the Mac App Store, where it quickly became one of the most popular utilities in the Top Paid charts.

Following Apple’s announcement, some people have said Notification Center will create a problem for Growl, as Apple’s own solution could hurt Growl by replacing its functionality on OS X. Now, as far as I know, Mountain Lion’s Notification Center will only work with Mac App Store apps, so Growl could still have a place for third-party apps that are installed outside of Apple’s storefront, as allowed by Gatekeeper.

Growl doesn’t seem to think Notification Center will immediately hinder installation or usage of their app, either. In a blog post from February 17th, the developers say Growl still has room in OS X to play with. They have listed some points as to how Growl will continue to go forward:

  • The developers are investigating options for integrating Growl with Notification Center.
  • Growl will work whether your application is from the App Store or not, as long as it supports Growl.
  • They’re still on schedule to release Growl 1.4 and 2.0.
  • Growl is great for customizable notifications.
  • Development of other applications will continue, such as HardwareGrowler, GrowlTunes,  and Capster as Mac App Store apps.

The Growl developers are optimistic even though they are going to have to compete with Apple. With Growl 1.4 already in beta testing (with many great improvements) and work on Growl 2.0 underway, I wouldn’t say Growl has been been “Sherlocked” by Apple’s announcement.

As a side note, developer Collect3 released Hiss today, a free app that sends all Growl notifications directly to Mountain Lion’s Notification Center. So, if you have an app that supports Growl, not Notification Center, you’re in luck. This could be the first step in both Growl and Mountain Lion’s Notification Center working together in some way (much like Notification Center hasn’t hurt the extensibility of Boxcar), albeit Connect3 was quoted on The Verge as saying that “(Hiss was) just a result of us being impatient to start seeing Notification Center become useful.”

[image via Macworld]

Feb
20

Here are today’s @MacStoriesDeals on iOS, Mac, and Mac App Store apps that are on sale for a limited time, so get them before they end!

(more…)

The aim of this text then is not just in using the productivity and task management program OmniFocus, but also in getting to the creative space wherever that may be found. The hope is in getting to those things you want to do and enjoy while maintaining the responsibilities that inevitably accrue in life. Be it in work, play, or with family, we are aiming for a relaxed depth of focus and flow.

Originally released in November 2010, Creating Flow with OmniFocus by Kourosh Dini is one of the best resources available to learn more about The OmniGroup’s fantastic GTD software. Specifically aimed at Mac users of OmniFocus, the 555 pages of Dini’s book will take you through the basic concepts of the application, such as Projects and Contexts, to more advanced techniques and workflows that may involve prioritization of your tasks, context management and, overall, finding the right “flow” for your tasks and Getting Things Done system. As a reader of Creating Flow with OmniFocus myself, I’ve always been impressed with the way the author made this book about balancing your own creativity with goals and projects you have to complete in real-life, rather than simply writing a “how to” guide for OmniFocus. Sure, the book has its tutorial-oriented sections with screenshots and tips, but I found the overall “focus” on creating flow and making the system work for you quite liberating.

Creating Flow has been substantially improved since its original release. Kourosh Dini worked hard to bring the book up to speed with the latest refinements introduced in OmniFocus for Mac (now at version 1.9), and today he released an audiobook version that is available on his website. I have been able to listen to a pre-release copy of the audiobook, and it’s a good alternative for those times when you don’t want to sit down with a full copy of the eBook in your Mac or iPad PDF reading app of choice (personally, I like PDF Expert), but still would like to catch up on some great OmniFocus suggestions and discussion. In fact, I would say that the biggest advantage of the audiobook is that, once synced to your iOS device, you’ll be able to quickly navigate between chapters and instantly get to your desired section with just one tap. You’ll lose images and the overall visual style of the eBook (albeit the .zip file comes with a reference of over 300 screenshots), but you’ll gain an improved navigation that makes it easy to skip sections you don’t want to listen to again if you’ve already read the book. In this regard, existing owners of Creating Flow should consider supporting Kourosh again and get the audiobook just to have a refresh on some parts of the original book without having to go through it again.

The audiobook has been narrated by professional voice actor, Bruce Edwards, encompassing nearly 10 hours of listening material. As I wrote in 2010, Creating Flow with OmniFocus is the book every OmniFocus user should read. Now you can listen to it as well with the audiobook available here.

I had the pleasure of enjoying a casual talk with The Omni Group CEO Ken Case and took the opportunity to ask him some questions on their upcoming release, OmniPlan for iPad. We also had some time to talk about potential updates to other Omni products, as well as projects Ken would like to work on, given more time and resources.

Don: First off, what where some of the challenges you had porting the OmniPlan for Mac experience to the iPad?

Ken: One of the challenges we have had with all of our apps is that the Mac has more screen real-estate available, or at least the design we have used for our apps use a lot more screen real-estate than we have available on the iPad. We had already started noticing that some of our apps were starting to feel a bit squished on laptops — we have typically designed them to work with large desktop displays. When we watched people try to struggle through using some of our apps on the nice new MacBook Airs like the ones we’re starting to use here we found it just felt too cramped. So starting with OmniGraffle we had to re-picture what is the focus of the activity and how can we get rid of the physical controls without burying them so deep that they are no longer accessible. We faced this challenge even more so in OmniPlan for iPad because OmniPlan typically uses more screen real-estate due to its task outline on the left and the large visual GANTT chart timeline on the right. So we decided that the most relevant part of using OmniPlan is not the outline which may be of interest for structuring your plan data, but what people are most interested in is the GANTT chart timeline; so, for Omniplan for the iPad we just focused on that being the entire contents of the screen and working with that and trying to create the content in the visual timeline in ways we would normally rely on the outline for doing. If you wanted to have a task and break it down into subtasks, on the Mac we’d have you go over to the outline and create new rows and indent them underneaths as they were subtasks. If we’re only using the GANTT chart, we want to be adding subtasks – be able to show containment of subtasks under the parent task right there in that live timeline. I’m not saying we’re going to be giving up the outline, we’re not done yet, that’s the struggle we’re trying to work with and maybe the real ultimate answer is to flip back and forth between the two but there’s definitely not room to have both at the same time. Screen real-estate is a real challenge.

Don: Now when you guys released OmniFocus for the iPad, there were some things that a lot people thought the iPad did better than the Mac version. Is there anything in OmniPlan you guys feel is better suited for the iPad?

Ken: There is, but not quite as strongly as there was with OmniFocus. The biggest benefit of OmniPlan on the iPad is that it’s mobile, so you can bring it around with you and have it everywhere. But there isn’t — there aren’t any big features like the forecast and review modes we added to OmniFocus on the iPad where we could say “Oh no, now you can use the app in a whole other way that you couldn’t use it before”

Don: I read on your blog around the release of OmniOutliner for iPad that you wanted to offer 90% of the functionality that people wanted with about 10% of the effort. Do you think that also applies to OmniPlan, were you able to fit as much in without sacrificing the usability?

Ken: I think we were able to get a lot of the info in we wanted – it was a little bit harder, this was a specific challenge to OmniPlan – with OmniGraffle or OmniFocus it was easier to find parts of the application you could live without on the iPad on Day 1 or maybe forever, and just leave that out altogether and maybe bring back in later or maybe not, but you have a useable, cohesive, coherent application you can sit down and work with. With OmniPlan, you’re talking about an audience of project managers who really need to have all the same project details they’re used to typically. If we left out some piece, like, say, cost accounting, then people who are trying to do cost accounting will be stuck, and they can’t do it at all anymore. They can’t partially use it and then go up to their desktop later. If you have that then you probably want to bring all those details to a meeting that you are bringing your mobile device to. That was another challenge with OmniPlan – it was harder to find things we could cut out. We couldn’t cut out any of the data model, which we had done with all the other apps. With OmniFocus we left out time estimates altogether on the iPad — most people didn’t use it and it was more cluttered to try and fit in there. With OmniPlan we have all those fields, all those details, and the change tracking, mechanisms and so on. We did find some areas we could cut out and leave out, like printing. Our hope is, part of the reason you’re bringing this around with you on a mobile device is so you don’t have to bring paper around with you. Showing people the plan right there, live and making changes – you couldn’t do that with a printed document.

Don: So it sounds like it could be a great addition to the current OmniPlan for Mac product.

Ken: Yes, we really wanted it to be as complete as the Mac version and try to leave as little out as possible, but we did have to in some situations. For example, in version 1.0 we are not providing printing because we are not trying to make it do everything the Mac version can do. We do want it to be a standalone tool so if all you’re using is OmniPlan on the iPad, you’re still able to do the complete project management and planning you would’ve done on the Mac including collaborative editing. Plus, change-tracking is there, so you can review other people’s changes, accept and reject them and so on.

Don: Is there anything you can tell me about the tentative release or pricing for OmniPlan iPad app?

Ken: We haven’t announced pricing yet because we like to finish what we’re building, and then decide how much it costs, but if you look at our pricing to date it has been remarkably consistent. The iPad app – every single one – is half the price of the corresponding Mac app. (more…)