Apple's board of directors received a slight change yesterday when Sue Wagner was elected and Bill Campbell retired from the board. Apple's chairman, Art Levinson, says the election of Sue Wagner to Apple's board comes after an exhaustive search by the company, in which they sought to "further strengthen our board’s breadth of talent and background".
Sue is a pioneer in the financial industry and we are excited to welcome her to Apple’s board of directors,” said Tim Cook, Apple’s CEO. “We believe her strong experience, especially in M&A and building a global business across both developed and emerging markets, will be extremely valuable as Apple continues to grow around the world.
Wagner is the co-founder and director of BlackRock, one of the world's most successful asset-management companies, and also serves on the boards of BlackRock, DSP BlackRock (India), Swiss Re, Wellesley College and Hackley School.
From Unreal Engine's blog:
Unreal Engine 4.3 includes greatly improved mobile support, awesome new rendering features, improved Blueprint workflows, and strides toward an excellent experience on Mac and laptops. Be sure to check out the new World Composition tools, spline features, and the preview of Paper2D, our 2D toolset! Today we’re also shipping SpeedTree 7 support, our work on Metal API for iOS 8 to date, and new Oculus Rift features such as time warping.
Unreal is one of the most popular engines used by game developers today. With iOS 8 and new devices on the horizon, I can't wait to see what kind of advancements Metal will bring for mobile graphics.
This week Federico and Myke talk about setting up an Xbox controller with a Mac, Nuclear Throne, No Man’s Sky and the original Game Boy.
My other podcast, Directional, also ended yesterday. For the final stage, we concluded with a classic topic: the Game Boy.
Get the episode here.
The young men (and Stephen) of The Prompt gather one last time and discuss Overcast and IBM.
In the final episode of The Prompt, we take an in-depth look at Marco Arment's new app, Overcast, with a discussion on its feature set and business model. You can get the episode here.
I'd like to thank everyone for listening to The Prompt over the past 57 episodes. It's been a fantastic journey, and I can't wait for what's next.
For the kind of work that I do with MacStories and podcasting, I don’t need time-tracking apps. I could use them, but I don’t necessarily need them as I don’t work with clients or account for time spent writing posts or doing research. However, if I had to track how I spend my time at my Mac or iPad while working, I’d use Hours, developed by Tapity and released today on the App Store for $4.99.
When I received the first beta of Marco Arment's new app, Overcast, back in May, I didn't think I could use an iPhone-only podcast client with no iPad version and no streaming support as my daily podcast listening solution. Overcast, available today on the App Store, is launching to high expectations and hype for what Arment, best known for creating Instapaper, founding The Magazine, and co-hosting the Accidental Tech Podcast, has been working on since his reveal in September 2013.
Two months after putting Overcast on my Home screen as a vote of confidence and using it to listen to podcasts every day, I don't want to go back to any other podcast app I've tried before. In spite of lacking iPad and OS X versions and some features from popular podcast apps, the listening experience in Overcast and its approach to podcast discovery have been so thoughtfully implemented and cleverly engineered, I find it to be a superior choice for my listening habits.
Launched earlier today, AppbotX is a new open source support and communications solution for developers of iOS apps and soon for apps on other platforms including Android, Windows Phone and Unity. AppbotX is designed as a library that can be built into any app, allowing developers to easily provide inline notifications, smart feedback forms, FAQs, version updates and review prompts. It is the natural evolution of the Appbot service which launched in 2012 and enables developers to keep track of user reviews of their apps.
We’ve delivered over 15 million reviews for more than 34,000 apps with Appbot. We understand the pain points app developers have, complaints and bad reviews lead to fewer sales and poor rankings for apps. Now we're launching AppbotX to solve communication problems mobile developers have with customers.
AppbotX looks to be a huge time saver for developers who want to implement better support mechanisms within their apps but don't want to spend the time and expense of developing it themselves. I should caveat that statement by noting I'm not a developer, but even as a user the functions that AppbotX enables seem great. In particular I really like the idea of inline notifications that would allow a developer to send notifications to their users if there is a critical bug, server downtime or other important news. Because it runs on AppbotX's servers, those notifications will still get to the user even if the developer's servers are down.
A few hours ago, Apple and IBM announced that they were partnering up with each other to "transform enterprise mobility". The partnership will bring new enterprise solutions to iOS including native apps developed by IBM, unique IBM cloud services for iOS, a new AppleCare for enterprise, and will allow IBM to sell iPhones and iPads packaged with "industry-specific solutions".
The new IBM MobileFirst for iOS solutions will be built in an exclusive collaboration that draws on the distinct strengths of each company: IBM’s big data and analytics capabilities, with the power of more than 100,000 IBM industry and domain consultants and software developers behind it, fused with Apple’s legendary consumer experience, hardware and software integration and developer platform. The combination will create apps that can transform specific aspects of how businesses and employees work using iPhone and iPad, allowing companies to achieve new levels of efficiency, effectiveness and customer satisfaction—faster and easier than ever before.
The two companies are working together to bring more than 100 mobile solutions, including a number of apps that are designed and developed for the enterprise. These so-called mobile solutions will address specific industry needs including, but not limited to, those in retail, healthcare, banking, travel and transportation, telecommunications and insurance. They will be built from scratch with IBM's cloud software services for analytics, data security and data management native to iOS. The hope for both companies is that the partnership will "deliver a new level of value for businesses". These mobile solutions will start arriving later this year and into 2015.
Developed by Damien DeVille, Spillo is a new Pinboard client released today for OS X and available on both the Mac App Store and Bananafish Software’s website. Unlike Shiori (a desktop app for Pinboard I covered before) and other minimal apps that try to facilitate the process of saving bookmarks to the service, Spillo wants to be a full client for management and discovery of links, and it’s reminiscent of powerful solutions for iOS such as Pushpin and Pinswift. I’ve been using Spillo for the past couple of weeks, and I think it has potential.