Is Realistic UI Design Realistic?
When Apple introduced the iPad, along with it came a set of Human Interface Guidelines.
This idea is essentially doubling down on skeuomorphic realism — a derivative device containing features from an analog ancestor for purely aesthetic or emotional reasons.
But how good is that advice, generally? This is clearly a call for more than just the polished aesthetic details and refinements a designer takes pride in. This is about advancing literalist design styles and skeuomorphics on the grounds that it improves usability through a natural understanding of how an app works. Apple rightly resisted this temptation in many cases, but the Notes and Calendar apps are a different story. Apple combined analog design with modern UI patterns at the expense of affordance. My real life, analog paper doesn’t scroll. Are we now to expect its digital replication should?
A very few developers seem to understand that you don't have to necessarily imitate real life objects to create a successful and enjoyable application. [via Beautiful Pixels]